111
Program operating mode
Page 6 - Pitch EG
tors is adjusted by the “Intensity (AMS1/2 Intensity)” param-
eter (see page 14-111).
Pitch envelope
Start/Attack/Decay/Release Level
These parameters specify the amount of pitch change. The
actual amount of pitch change will depend on the “Intensity
(AMS1/2 Intensity)” parameter (see below). For example,
with an “Intensity” setting of +12.00, a “Level” setting of +99
would raise the pitch one octave, and a “Level” setting of –99
would lower the pitch one octave.
-99…+99 Parameter value.
Start Level
Specifies the amount of pitch change at note-on.
Attack Level
Specifies the amount of pitch change when the attack time
has elapsed.
Release Level
Specifies the amount of pitch change when the release time
has elapsed.
Attack/Decay/Release Time
These parameters specify the time over which the pitch
change will occur.
0…99 Parameter value.
Attack Time
Specifies the time over which the pitch will change from
note-on until it reaches the pitch specified as the attack level.
Decay Time
Specifies the time over which the pitch will change after
reaching the attack level until it reaches the normal pitch.
Release Time
Specifies the time over which the pitch will change from
note-off until it reaches the pitch specified as the release level.
Pitch EG ‘Level’ modulation
AMS1/2 (L) (Alternate Modulation Source 1/2)
These parameters select the source that will control the pitch
EG “Level” parameters (“AMS (Alternate Modulation
Source) list” on page 123).
Intensity (AMS1/2 Intensity)
These parameters specify the depth and direction of the effect
applied by “AMS1”. With a setting of 0, the levels specified by
“Start/Attack/Decay/Release Level” will be used.
For example if “AMS1” is Joystick +Y, pushing the joystick to
turn it on will change the “Level” parameters of the Pitch EG.
As the absolute value of “Intensity” is increased, the pitch EG
levels will change more greatly when the joystick is released.
The direction of the change is specified by “Start Level
Swing” and “Attack Level Swing”. When the key pressure is
released, the pitch EG levels will return to their own settings.
If “AMS1” is set to Velocity, increasing the absolute value of
“Intensity” will produce increasingly wider change in pitch
EG levels for strongly-played notes. The direction of the
change is specified by “Start Level Swing” and “Attack Level
Swing”. As you play more softly, the pitch change will draw
closer to the pitch EG levels.
-99…+99 Parameter value.
Start Level Swing
This parameter specifies the direction of change in “Start
Level” caused by “AMS1/2”. If “Intensity” is a positive (+)
value, a setting of + will raise the EG level, and a setting of –
will decrease it. With a setting of 0 there will be no change.
Attack Level Swing
This parameter specifies the direction of change in “Attack
Level” caused by “AMS1/2”. If “Intensity” is a positive (+)
value, a setting of + will raise the EG level, and a setting of –
will decrease it. With a setting of 0 there will be no change.
Pitch EG ‘Time’ modulation
AMS(T) (Alternate Modulation Source)
This parameter selects the source that will control the “Time”
parameters of the pitch EG (see “AMS (Alternate Modulation
Source) list” on page 123).
Intensity (AMS(T) Intensity)
This parameter specifies the depth and direction of the effect
that “AMS” will have on the “Time” parameters. With a set-
Start Level: +0
Attack Time: 39
Attack Level: +0
Decay Time: 0

Pitch EG

Note-on Note-off
Attack
Time
Decay
Time
Start Level Release Level
Release Time
Attack Level
+99 = approximately 1 octave
–99 = approximately 1 octave
0 = pitch when
key is held
(sustained)
Time
Time-varying pitch settings (when Pitch EG Intensity = +12.00)
Pitch EG change (level) (AMS=JS-Y/Velocity, Intensity= positive (+) value
Note-on
Note-off
Note-on
Note-off
Note-on
Note-off
A note played softly with
Start Level Swing set at 0,
Attack Level Swing set to +,
the Joystick pulled on
A note played strongly with
Start Level Swing set to 0,
Attack Level Swing set to +,
the Joystick pulled on
A note played strongly with
Start Level Swing set to 0,
Attack Level Swing set to –,
the Joystick pulled on
Pitch EG changes (Time) (AMS = Velocity, Intensity = positive (+) value)
Note-on
Note-off
Note-on
Note-off
Note-on
Note-off
A note played softly with Attack
Time Swing set to + and
Decay Time Swing set to +
A note played strongly with
Attack Time Swing set to + and
Decay Time Swing set to +
A note played strongly with
Attack Time Swing set to – and
Decay Time Swing set to –