45
Style Play operating mode
Page 9 - FX: A editing
C, D
Effects assigned to the C and D effect processors. Usually, C is
the reverb, while D is the modulating effect (chorus, flanger,
delay…). For a list of the available effects, see “Effects” on
page 175.
ModTrk (Modulating Track)
Source track for modulating MIDI messages. You can modu-
late an effect parameter with a MIDI message generated by a
physical controller.
D>Csend (D>C Send)
Amount of the D effect going back to the input of the C
effect.
PAGE 9 - FX: A EDITING
This page contains the editing parameters for the A effect
(usually, reverb for the Style tracks).
Use the E and H VOLUME/VALUE buttons to scroll the
parameter list.
Parameters
See “Effects” on page 175 for a list of available parameters for
each effect type.
PAGE 10 - FX: B EDITING
This page contains the editing parameters for the B effect
(usually modulating effect for the Style tracks). For more
details, see “Page 9 - FX: A editing” above.
Parameters
PAGE 11 - FX: C EDITING
This page contains the editing parameters for the C effect
(usually reverb for the Realtime tracks). For more details, see
“Page 9 - FX: A editing” above.
Parameters
PAGE 12 - FX: D EDITING
This page contains the editing parameters for the D effect
(usually modulating effect for the Realtime tracks). For more
details, see “Page 9 - FX: A editing” above.
Parameters
PAGE 13 - TRACK: EASY EDIT
In this page you can edit the main parameters of the Pro-
grams assigned to each track.
Note: All values are relative to the value of the original Pro-
gram.
You can also change the volume for each class of Drums and
Percussion, if the selected track is set in Drum mode (see
below “Page 14 - Track: Mode”).
Here is the edit procedure:
1. Use the VOLUME/VALUE (A-H) buttons to select a
track.
2. Use the F1-F4 buttons to select a Program parameter, or
its value. (For the Drum and Percussion tracks, see
below the “Drum tracks” section).
3. Use the TEMPO/VALUE controls to change the Pro-
gram parameter or its value.
Parameters
Attack Attack time. This is the time during which the
sound goes from zero (at the moment when
you strike a key) to it’s maximum level.
Decay Decay time. Time to go from the final Attack
level to the beginning of the Release.
Release Release time. This is the time during which the
sound goes from the sustaining (or Decay)
phase, to zero. The Release is triggered by
releasing a key.
Cutoff Filter cutoff. This sets the sound brightness.
Resonance Use the Filter Resonance to define the width of
the frequency range affected by the Filter.
Vibrato Rate Speed of the Vibrato.
Vibrato Depth
Intensity of the Vibrato.
Vibrato Delay
Delay time before the Vibrato begins, after the
sound starts.

Drum tracks

When a track is set in Drum Mode (like the Drum and Per-
cussion tracks), you can adjust the volume for each of the
Drum and Percussion categories.
Kick V Kick drums volume.
Snare V Snare drums volume.
Tom V Toms volume.
HiHat V Hi-Hat volume.
CymbalV Ride, Crash and other cymbals volume.
Mix mod. source:JS-Y |
Mix mod. amt.: +127
Reverb Time: 3.07 sec
HF Damping: 30 % |

FX:A Edit (Sty)

- - - - - Attack:0
Attack:0 Attack:0
- - - - - Attack:0
Attack:0
Track:Easy Edit
Kick V:127 Attack:0
Perc1V:127 Attack:0
Attack:0 Attack:0
Attack:0 Attack:0
Track:Easy Edit