Korg D8 manual Auto Punch In/Out, Undo, Redo, Storing the in and OUT times

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change from blinking to lit, and the D8 will enter record mode. Now you will hear the external input sound. Begin playing, and your playing will be recorded.

6When you wish to stop recording, you can either press the [REC] key once again or press the [PLAY] key to change from recording back to playback. (Manual Punch Out)

The [TRACK STATUS] indicator will blink, the [REC] indicator will go off, and you will hear the track sound once again.

7Press the [STOP] key (the [PLAY] indicator will go off) to stop song playback.

Listening to the recorded performance (Play- back)

8Move the current time location to a point earlier than where you began re-recording. Then set the [TRACK STATUS] of the recorded track to PLAY, and press the [PLAY] key to begin playback. Press the [STOP] key to stop. (Refer to “Listening to the recorded performance (Playback)”, p.11)

Also, playing back with [TRACK STATUS] set to REC will allow you to hear the sound just as it was recorded, without passing through the fader or EQ.

Using a foot switch for Manual Punch In/Out

By pressing a foot switch (sold separately), you can switch between playback and recording while you play an instrument, or from a remote location. This method can also be used when you wish to begin recording immediately from the precise beginning of the song.

Connect your foot switch to the FOOT SW jack. Press the [SYSTEM] key several times (indicator lit) to access the “Fsw” display. Then rotate the [VALUE] dial to select PncI/O. Now you will be able to press the foot switch instead of pressing the [REC] key in steps 5 and 6 of the above procedure.

Fsw:PncI/O

SYSTEM

E

If you wish to start recording from the very begin- ning of the song, press the [REC] key at the begin- ning of the song (the indicator will blink), and press the foot switch to start recording.

Canceling a recording or edit- ing operation (Undo/Redo)

After you have recorded, or performed an editing operation such as track copy or UNDO delete (discussed later in this manual),

you have the option of restoring the data to its origi- nal state. After you have recorded, performed a track editing operation, or used the Redo function, a

” symbol will appear in the right of the display. When this is displayed, you have the option of using the Undo function to restore the data to its

previous state. After the Undo function has been

used, a “ ” symbol will appear and you can use the Redo function to recover the state prior to using Undo.

Undo

After recording or track editing, or after the Redo

function has been used, the display will show a “ ” symbol. Press the [UNDO] key to execute Redo, and the data will return to its previous state.

Redo

After executing the Undo function, the display will

show a “ ” symbol. Press the [UNDO] key to execute Redo, and the data will return to the state prior to using Undo.

9.Automatically re-recording part of the performance

(Auto Punch In/Out)

“Auto Punch In/Out” is a function which automati- cally performs Punch In and Punch Out at previ- ously-specified time locations in the song. This allows you to accurately re-record a specific portion of a recording. Auto Punch In/Out is convenient when you wish to concentrate on your playing.

 

Begin recording

 

Stop recording

(playback)

 

 

 

 

(recording)

 

 

 

 

(playback)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Pre roll

 

 

 

 

 

 

 

 

 

 

 

Post roll

 

 

 

 

IN

 

OUT

 

 

time

 

 

 

 

time

 

(LOC 1)

 

(LOC 2)

 

 

 

 

 

 

 

 

Storing the IN and OUT times

Storing the location at which recording will begin as the IN (punch in) time, and the location at which recording will end as the OUT (punch out) time.

1Move the current time location to the point where you wish to begin recording. (Refer to “1. Moving the current time”, p.24)

2Press the [STORE] key to prepare for storing the location. The display will indicate “Store”.

Storeù

3Press the [IN/LOC 1] key. The display will indicate “StoreIn (destination)”, and the IN (punch in) time will be stored.

Release the key, and you will return to the previous page.

StoreùIn

IN /

LOC 1

4As described in steps 13above, move the current time location to the point where you wish to stop recording, press the [STORE] key, and then press the [OUT/LOC 2] key to store the time location in OUT (punch out).

You can also store the IN (punch in) and OUT (punch out) points while the song plays back. Press the [STORE] key, and then press the [IN/LOC 1] key at the time where you want to begin recording. In the same way, press the [STORE] key and then press the [OUT/LOC 2] key at the time where you want to stop recording.

Chapter 2

Operation

 

 

Recording

17

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Contents Page Table of Contents Synchronization and control with a Midi Adjusting and storing mixer settingsMoving and storing time locations Saving to and loading from DATOperation Connections to your audio system etc Power on/offConnections, Power-on, Demo Listening to the demo songs Turning the power onTurning the power off 01ScukyllCreating and selecting songs Creating a new songNaming a song 03KORG1 Connecting the input device and adjusting the levelRecording analog record- ing Starting and stopping recordingRecording digital recording Using EQ to modify the tone as you recordAdjusting the EQ BackEditing the effect Selecting the location at which the effect will be insertedSelecting the effect program Saving the effect programSending the input sound to the effect Master Send TypeEditing the monitor delay Applying the dedicated delay to the input soundTurning the monitor delay on/off MonAuto Select the playback/recording tracksSelect the input monitor Redo Auto Punch In/OutUndo Storing the in and OUT timesRehearsing auto punch in/out Auto punch in/out settingPstRol02M Playback track and recording track settings Combining multiple tracks into one or two tracks BounceAdjusting the playback level and recording level Applying EQ and effects while you recordListening to the metro- nome while you record Trigger recording PlaybackSending the playback sound to the external effect Applying an effect to the playback soundSelecting the tracks for playback Moving and storing time locations Switching scenes dur- ing playbackProgram playback of songs Moving the current timeFinding a precise time location Locate points LOC1, LOC2, LOC3MarkùM001 Mark pointsStoring a Mark point Moving to a Mark pointPairing on/off Pairing settingsAdjusting the volume of each channel Enabling parameters for pairingAdjusting the Effect Send, AUX Send and Track Status Adjusting the stereo locationUsing the EQ to adjust the tone Adjusting the High EQStoring a scene Switching scenes during a songScene Recalling a sceneRecording a master tape Mixdown Applying an effect dur- ing mixdownEditTrackú Storing IN, OUT and to timesCopying track data Track Copy CpyTr 1 ¿¿Tr 1x 1Ï ¿TrCLP ÏCpyTrCLPÏ¿ Inserting a blank space into the IN-OUT area of a track Inserting a blank space into the track data Insert TrackErasing data from a track Erase Track Ins¿Tr 1?Del¿Tr 1? Deleting data from a track Delete TrackDeleting data from the IN-OUT area of a track Swapping the IN-OUT areas of two tracksMoving a song Song RecoverCopying a song Deleting a songCreating a tempo map Tempo map settingsRecording Midi Clock data from a sequencer Deleting a tempo mapRecording tap tempo Selecting the tempo sourceTo the D8 Using MTC to synchroUsing Midi Clock to synchronize a Midi sequencer to the D8 Nize a Midi sequencerRcvMMCo Ï Using MMC to control the D8 from a Midi sequencerConnecting an external drive DevID 01ÏInitializing and format- ting a drive Exchanging disks on a removable disk driveSaving a song on a removable disk drive Backup ARM 100 ¿ Restore ÏInsNextDsk A01SngNa¿¿HDAT100Ï Saving a song to a DAT recorder BackupBackup Ï ¿DATokÏHDAT100 ¿ Loading a backed-up song from a DAT recorder RestoreLoading a backed-up song from a DAT recorder Restore PlayDAT ÏReference P1 Song number/name display SONG/TRACKEdit SONG/TRACK Drive/song selectMovøI01okœ RenamA01œ SngName œDelI01okœ CpyI1-35ø øB06-40okœP3 Edit Track CpyTr ØTr 1x99œSystem Deleting a mark P2 MIDI/SYNC settingsEdit System Input 1/2 assignARM 100 œ Song backupDiskUtil œ Drive informationØBHD1300œ Song restoreRestore œ ARM 100 ø A01SngN ø ØB02NoDA Initialize/formatPlay Mode Display ModeREC Mode P1 Counter display selectionP2 Post roll time setting Edit Play ModeP1 Pre roll time setting TriggerP1 Tempo map settings P1 Threshold level adjustmentP2 Pre trigger time setting Edit TriggerEdit Tempo P2 Metronome volume settingP1 Tempo source setting MetronomeEdit Metronome P1 Metronome volume settingP2 Metronome mode setting 15. IN/LOC1, OUT/LOC2, TO/LOC3P1 Scene parameter list SceneEdit Scene P2 Deleting a sceneUndo StoreScrub P1 Storing IN/LOC 1, OUT/LOC 2, TO/LOC 3 or a SceneEffect Send Track Status22. EQ Fader P2 External output Aux level settingPAN/BALANCE OffREC Select P1-1 Pairing on/offPair On/Off Snd1-2000P1 Effect select RD1...SE9 Factory Preset, U01...U65 User AreaEffect P1-1Effect program category number selectP2-1 Monitor delay on/off P2 Monitor delay settingsP2-3Monitor delay parameter settings 200msœLoG-15dBœ Edit EffectP1 Editing and saving an effect All Effo RenøRoomEffect Assign Edit Effect AssignTroubleshooting AppendicesMidi sequencer does not synchronize to the D8 Various messages Midi Implementation Chart Block Diagram Effect Assign = Input 1/2 Effect Program List Type EFFECT1 EFFECT2 EFFECT3 EFFECT4Effect Parameter List 4BEQ 4 Band EqualizerNR Noise Reduction Phono Turntable SIM Scukyll Express Metronome Type ListDemo Song List Moonlit sea written by Yuko AsaiD8 Specifications Functions added to the D8 Bouncing tracks