Korg D8 manual Effect Program List, Type EFFECT1 EFFECT2 EFFECT3 EFFECT4

Page 70

5.

Effect Program List

 

 

 

 

 

 

 

 

 

 

 

 

 

 

CATEGORY

DISPLAY

I/O

 

PROGRAM CHAIN

 

No. PROGRAM NAME

No. NAME

TYPE

EFFECT1

EFFECT2

EFFECT3

EFFECT4

Reverb/Delay

 

 

 

 

 

 

 

 

1

ROOM REVERB

RD1:

œ

ROOM

C

S.4BEQ

ROOM

 

 

2

HALL REVERB

RD2:

œ

HALL

C

S.4BEQ

HALL

 

 

3

PLATE REVERB

RD3:

œ

PLATE

C

S.4BEQ

PLATE

 

 

4

EARLY REFLECTION

RD4:

œ

ER

C

S.4BEQ

ER

 

 

5

DELAY

RD5: DELAY

A

DLY

 

 

 

6

STEREO DELAY

RD6:

 

DLY

B

S.DLY

 

 

 

œ

 

 

 

7

CROSS DELAY

RD7:

œ

X.DLY

C

X.DLY

 

 

 

8

DUAL DELAY

RD8:

œ

D.DLY

B

DualDLY

 

 

 

9

TEMPO DELAY

RD9:

œ

T.DLY

B

TmpoDLY

 

 

 

Modulation

 

 

 

 

 

 

 

 

1

TREMOLO

MO1:

œ

TREM

B, C

S.TREM

 

 

 

2

PHASER

MO2:

œ

PHASE

B, C

S.PHASE

 

 

 

3

DUAL PITCH SHIFTER

MO3: D.PTCH

A

D.PITCH

 

 

 

4

CHORUS/FLANGER

MO4:

 

CH/FL

B, C

S.CH/FL

 

 

 

œ

 

 

 

5

ENSEMBLE

MO5: ENSEMB

A

ENSEMBL

 

 

 

Dynamics

 

 

 

 

 

 

 

 

1

TOTAL LIMITER

DY1:

 

LIMIT

B, C

S.COMP

S.4BEQ

 

 

œ

 

 

2

REMASTER POP

DY2:

œ

POP

B, C

S.COMP

S.4BEQ

 

 

3

REMASTER DANCE

DY3:

œ

DANCE

B, C

S.COMP

S.4BEQ

 

 

4

REMASTER L.A.STUDIO

DY4:

œ

L.A.

B, C

S.COMP

S.4BEQ

 

 

Equalizer

 

 

 

 

 

 

 

 

1

HI-BOOST

EQ1:

œ

HiBST

B

S.4BEQ

 

 

 

2

HI-CUT

EQ2:

œ

HiCUT

B

S.4BEQ

 

 

 

3

MID-BOOST

EQ3:

œ

MdBST

B

S.4BEQ

 

 

 

4

MID-CUT

EQ4:

œ

MdCUT

B

S.4BEQ

 

 

 

5

LOW-BOOST

EQ5:

œ

LoBST

B

S.4BEQ

 

 

 

6

LOW-CUT

EQ6:

œ

LoCUT

B

S.4BEQ

 

 

 

Electric Guitar

 

 

 

 

 

 

 

 

1

ROCK LEAD

EG1: ROCK

A

DISTORT

NR

AMP SIM

DLY

2

GRUNGE LEAD

EG2: GRUNGE

A

DISTORT

NR

AMP SIM

DLY

3

BLUES

EG3: BLUES

A

DISTORT

NR

AMP SIM

DLY

4

CLEAN

EG4: CLEAN

A

COMP

4BEQ

CH/FL

S.DLY

5

SIMULATOR-STACK

EG5: STACK

A

AMP SIM

CAB RES

CH/FL

S.DLY

6

SIMULATOR-SOLID STATE

EG6: SS

A

AMP SIM

CAB RES

CH/FL

S.DLY

7

SIMULATOR-TREM

EG7: TREM

A

AMP SIM

CAB RES

TREMOLO

DLY

8

SIMULATOR-PHASE

EG8: PHASE

A

AMP SIM

CAB RES

PHASER

DLY

9

E.BASS SIM

EG9: EB SIM

A

COMP

4BEQ

PITCH

DLY

Acoustic Guitar

 

 

 

 

 

 

 

 

1

12 STRING SIM

AG1: 12STR

A

COMP

4BEQ

PITCH

DLY

2

CHORUS

AG2: CHORUS

A

COMP

4BEQ

CH/FL

S.DLY

3

NYLON STRING SIM

AG3: NYLON

A

COMP

4BEQ

CH/FL

S.DLY

Electric Bass

 

 

 

 

 

 

 

 

1

FINGER

EB1: FINGER

A

COMP

4BEQ

CH/FL

S.DLY

2

SLAP

EB2: SLAP

A

COMP

EXCITER

CH/FL

S.DLY

3

PICKED

EB3: PICKED

A

DISTORT

NR

FILTER

DLY

4

FILTER

EB4: FILTER

A

DISTORT

NR

FILTER

DLY

5

WOODBASS SIM

EB5: WB SIM

A

COMP

4BEQ

GATE

 

Vocal

 

 

 

 

 

 

 

 

1

ROCK VOCAL

VO1: PUNCH

A

COMP

EXCITER

CH/FL

S.DLY

2

VOCAL DOUBLE

VO2: DOUBLE

A

COMP

4BEQ

CH/FL

S.DLY

3

CHORUS

VO3: VoxCHO

A

COMP

EXCITER

PITCH

DLY

4

DEATHMETAL VOICE

VO4: VoxDST

A

DISTORT

NR

AMP SIM

DLY

5

DE-ESSER

VO5: DE-ESS

A

DEESSER

 

 

 

Drums

 

 

 

 

 

 

 

 

1

ROCK DRUM

DR1:

 

ROCK

B, C

S.COMP

S.4BEQ

 

 

œ

 

 

2

JAZZ DRUM

DR2:

œ

JAZZ

B, C

S.COMP

S.4BEQ

 

 

3

POWER DRUM

DR3:

œ

POWER

B, C

S.COMP

S.XCITE

 

 

4

INDUSTRIAL

DR4:

œ

INDST

B

DECIMA

S.4BEQ

 

 

5

DIST DRUM

DR5:

œ

DIST

B

S.DIST

S.NR

S.4BEQ

 

Keyboard

 

 

 

 

 

 

 

 

1

ST. POP PIANO

KB1:

œ

PopPf

B, C

S.COMP

S.4BEQ

 

 

2

PAN E.PIANO

KB2: PAN.Pf

A

COMP

4BEQ

PAN

S.DLY

3

ROTARY ORGAN

KB3: ORGAN

A

DISTORT

NR

AMP SIM

PHASER

4

STRINGS

KB4: STRING

A

COMP

4BEQ

CH/FL

S.DLY

5

BRASS ENSEMBLE

KB5: BRASS

A

COMP

EXCITER

CH/FL

S.DLY

Special Effects

 

 

 

 

 

 

 

 

1

RING MODULATOR

SE1: RING

A

RingMOD

 

 

 

2

AUTOWAH

SE2: A.WAH

A

WAH+OD

NR

AMP SIM

DLY

3

ROTARY SPEAKER

SE3: ROTARY

A

ROTARY

 

 

 

4

DOPPLER

SE4: DOPLER

A

DOPPLER

 

 

 

5

LO-FI

SE5:

 

LO-FI

B

DECIMA

S.4BEQ

 

 

œ

 

 

6

TELEPHONE VOICE

SE6:

œ

PHONE

B

DECIMA

S.4BEQ

 

 

7

AM RADIO

SE7:

œ

RADIO

B

DECIMA

S.4BEQ

 

 

8

TURNTABLE SIMULATOR

SE8:

œ

PHONO

B

PHONO

 

 

 

9

CENTER CANCELLER

SE9:

œ

CnCNL

C

CnCNL

 

 

 

User area (With the factory settings, this contains the same programs as presets RD1..SE9.)

U01: œ ROOM ~ U65: œ CnCNL

(Default= œ RD1:ROOM)

*The I/O TYPE item indicates the input/output type of the program.

In the case of programs with two or more types listed, the I/O type will be determined by the settings of the internal parameters for the effects which make up the chain.

A ... [Mono-in/stereo-out] type

B ... [Mono-in/mono-out] 2 channel type

C ... [Stereo-in/stereo-out] type

*Preset programs for which two channels can be input simultaneously are indicated by a “ ” symbol at the beginning of the displayed program

œ

name.

Chapter 4

Appendices

 

 

 

 

71

Image 70
Contents Page Table of Contents Synchronization and control with a Midi Adjusting and storing mixer settingsMoving and storing time locations Saving to and loading from DATOperation Connections, Power-on, Demo Power on/offConnections to your audio system etc Listening to the demo songs Turning the power onTurning the power off 01ScukyllNaming a song Creating a new songCreating and selecting songs 03KORG1 Connecting the input device and adjusting the levelRecording analog record- ing Starting and stopping recordingRecording digital recording Using EQ to modify the tone as you recordAdjusting the EQ BackEditing the effect Selecting the location at which the effect will be insertedSelecting the effect program Saving the effect programSending the input sound to the effect Master Send TypeTurning the monitor delay on/off Applying the dedicated delay to the input soundEditing the monitor delay Select the input monitor Select the playback/recording tracksMonAuto Redo Auto Punch In/OutUndo Storing the in and OUT timesPstRol02M Auto punch in/out settingRehearsing auto punch in/out Playback track and recording track settings Combining multiple tracks into one or two tracks BounceAdjusting the playback level and recording level Applying EQ and effects while you recordListening to the metro- nome while you record Trigger recording PlaybackSelecting the tracks for playback Applying an effect to the playback soundSending the playback sound to the external effect Moving and storing time locations Switching scenes dur- ing playbackProgram playback of songs Moving the current timeFinding a precise time location Locate points LOC1, LOC2, LOC3MarkùM001 Mark pointsStoring a Mark point Moving to a Mark pointPairing on/off Pairing settingsAdjusting the volume of each channel Enabling parameters for pairingAdjusting the Effect Send, AUX Send and Track Status Adjusting the stereo locationUsing the EQ to adjust the tone Adjusting the High EQStoring a scene Switching scenes during a songScene Recalling a sceneRecording a master tape Mixdown Applying an effect dur- ing mixdownEditTrackú Storing IN, OUT and to timesCopying track data Track Copy CpyTr 1 ¿CpyTrCLPÏ¿ ¿TrCLP Ï¿Tr 1x 1Ï Inserting a blank space into the IN-OUT area of a track Inserting a blank space into the track data Insert TrackErasing data from a track Erase Track Ins¿Tr 1?Del¿Tr 1? Deleting data from a track Delete TrackDeleting data from the IN-OUT area of a track Swapping the IN-OUT areas of two tracksMoving a song Song RecoverCopying a song Deleting a songCreating a tempo map Tempo map settingsRecording Midi Clock data from a sequencer Deleting a tempo mapRecording tap tempo Selecting the tempo sourceTo the D8 Using MTC to synchroUsing Midi Clock to synchronize a Midi sequencer to the D8 Nize a Midi sequencerRcvMMCo Ï Using MMC to control the D8 from a Midi sequencerConnecting an external drive DevID 01ÏInitializing and format- ting a drive Exchanging disks on a removable disk driveSaving a song on a removable disk drive Backup ARM 100 ¿ Restore ÏInsNextDsk A01SngNa¿¿HDAT100Ï Saving a song to a DAT recorder BackupBackup Ï ¿DATokÏHDAT100 ¿ Loading a backed-up song from a DAT recorder RestoreLoading a backed-up song from a DAT recorder Restore PlayDAT ÏReference P1 Song number/name display SONG/TRACKEdit SONG/TRACK Drive/song selectMovøI01okœ RenamA01œ SngName œDelI01okœ CpyI1-35ø øB06-40okœP3 Edit Track CpyTr ØTr 1x99œSystem Deleting a mark P2 MIDI/SYNC settingsEdit System Input 1/2 assignARM 100 œ Song backupDiskUtil œ Drive informationØBHD1300œ Song restoreRestore œ ARM 100 ø A01SngN ø ØB02NoDA Initialize/formatPlay Mode Display ModeREC Mode P1 Counter display selectionP2 Post roll time setting Edit Play ModeP1 Pre roll time setting TriggerP1 Tempo map settings P1 Threshold level adjustmentP2 Pre trigger time setting Edit TriggerEdit Tempo P2 Metronome volume settingP1 Tempo source setting MetronomeEdit Metronome P1 Metronome volume settingP2 Metronome mode setting 15. IN/LOC1, OUT/LOC2, TO/LOC3P1 Scene parameter list SceneEdit Scene P2 Deleting a sceneUndo StoreScrub P1 Storing IN/LOC 1, OUT/LOC 2, TO/LOC 3 or a Scene22. EQ Track StatusEffect Send Fader P2 External output Aux level settingPAN/BALANCE OffREC Select P1-1 Pairing on/offPair On/Off Snd1-2000P1 Effect select RD1...SE9 Factory Preset, U01...U65 User AreaEffect P1-1Effect program category number selectP2-1 Monitor delay on/off P2 Monitor delay settingsP2-3Monitor delay parameter settings 200msœLoG-15dBœ Edit EffectP1 Editing and saving an effect All Effo RenøRoomEffect Assign Edit Effect AssignTroubleshooting AppendicesMidi sequencer does not synchronize to the D8 Various messages Midi Implementation Chart Block Diagram Effect Assign = Input 1/2 Effect Program List Type EFFECT1 EFFECT2 EFFECT3 EFFECT4Effect Parameter List 4BEQ 4 Band EqualizerNR Noise Reduction Phono Turntable SIM Scukyll Express Metronome Type ListDemo Song List Moonlit sea written by Yuko AsaiD8 Specifications Functions added to the D8 Bouncing tracks