Chapter 1

The following figure shows the scheme used to generate events.

Figure 1-1. Events Overview

Counter

 

 

Rate

 

Rising Threshold

 

Falling Threshold

 

u

- Rising

Time

 

 

Event

 

 

- Falling

 

 

Event

 

The first event is a Rising Event, caused by the counter rate rising above the Rising Threshold. The second event is a Falling Event, caused by the counter rate falling below the Falling Threshold. The third event is a Rising Event. Note, that although the rate falls below the Rising Threshold and then rises above it again, no event is generated. A new Rising Event can only be generated after the rate falls below the Falling Threshold. Similarly, after the fourth event, although the rate rises above the Falling Threshold and then falls below it again, no event is generated. A new Falling Event can only be generated after the rate rises above the Rising Threshold.

If you want to be informed of the rise or fall of the rate of a particular type of packet on a port, you could use the Alarm Wizard to define thresholds for the packet type on the port. You could then specify whether an event causes a trap to be sent to the device’s manager, or is listed in SMON’s Device Event Log, or both.

If you suspect a problem on a port, you can use Alarms and Events to notify you when a problem occurs. You could then use the Port History tool to identify the duration and frequency of the problem. This can help you locate the cause of the problem. For more information on using the Alarms and Events tool, refer to Chapter 7, Using Alarms and Events.

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Avaya C460 SMON User Guide

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Image 16
Avaya C460 SMON manual Events Overview