Chapter 21

Proof of Play

Concepts

Restrictions

 

 

 

Caution

Proof-of-play features fail unless:

The Syslog Collector IP Address entry in DMPDM points to your DMM appliance.

The fully qualified domain name of your DMM appliance contains fewer than 30 characters.

Glossary

Timesaver

Go to terms that start with... [ I R ].

I

 

 

insertion

The campaign or other common goal among any one set of presentations, playlists, and assets that you

 

 

 

consider an affinity group.

R

Return to Top

requestor

The agency or other entity that requests an insertion or prepares resources for an insertion.

Insertions

 

 

 

 

Cisco Digital Signs includes methods to identify and assemble an affinity group from any combination

 

 

 

of presentations, playlists, and assets. We call this affinity group package an insertion.

 

 

 

Mingled elements within an insertion all share one clear and unifying purpose. For example, the

 

 

 

elements of your first insertion might all advertise a community celebration, even though they use

 

 

 

various languages or differ in other, key ways. However, you recognize for your own purposes that at

 

 

 

least one significant factor (the community celebration, in this example) unites them as an affinity group.

 

 

 

The benefit of insertions is that you can audit and verify the scope of playback — individually and

 

 

 

collectively — for all elements that support one goal, initiative, policy, campaign, or event. On a

 

 

 

DMP-by-DMP basis, you can discover and demonstrate exactly which assets:

 

 

 

Played successfully, and when.

 

 

 

Were interrupted or prevented from playing, and when.

 

 

 

 

Note

• Proof of play features in Cisco Digital Signs ignore the playback of assets that Cisco developed — including all

 

 

 

samples and templates that you receive with DMM.

 

 

 

• Syslog data provides the start and stop times for playback.

 

 

 

 

 

User Guide for Cisco Digital Media Manager 5.2.x

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Cisco Systems 5.2.x manual Insertions, Consider an affinity group, Played successfully, and when, 21-2