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Sound operating mode
DrumKit: Sample Setup (Drum Kits)
DrumKit: Sample Setup (Drum Kits)
This page appears when you edit a Drum Kit. Here you can
select a different percussive sample for each key and layer.

Drum Kits use only one oscillator.

Key
Key
Key in edit. To select a key, you can press a key on the keyboard
while this parameter is selected.
Layers
Number of layers assigned to the selected key. Depending on the
number of selected layers, you can have a different number of
velocity switches.
Assign
Use this parameter to turn the sample on/off.
On The sample is assigned to the selected key.
Off The sample is not assigned. The sample assigned
to the next highest assigned key is used instead.

Layer Selector & Velocity Sample Switch

Selected Layer
Use these radio buttons to select the layer to edit. The available
layers depends on the “Layers” parameter.
Velocity Switches
Each of these values separates the two adjacent layers for the
selected sample/key. Notes stricken harder than a velocity switch
will be played by the layer on the right, while notes stricken
softer are played by the layer on the left.
The first and last values are not editable, and are always 001 and
127 (respectively).

Drum Sample

Bank/Num/Name
Use these parameters to select a different Drum Sample for each
layer. You can use velocity to switch between the available sam-
ples. Offset and Level can be adjusted independently for the var-
ious multisamples.
The pop-up menu is where you select the bank (ROM or RAM),
while the numeric field under it is for selecting the sample inside
the selected bank. The sample name appears on its right.
The sample you select for the current layer will be triggered by
velocities higher than the value of the “Velocity Switches”
parameter (see page58). If you do not wish to use velocity
switching, assign just one layer to the selected key, and assign a
sample only to Layer 1.
ROM The Factory bank. The internal Factor y area of
the Flash-ROM memory contains 944 different
samples (preset samples), supplied by Korg as
standard.
RAM RAM sample, read from the RAM. These are
user-loaded or created samples.
Note: If you create a new Sound based on a RAM
multisample, the RAM samples mus t be loaded
from the internal HD or from a connected USB pen
driver.
In case samples are not loaded, no sound will be
heard, even if the Drum Kit can be selected and its
name appears in the display.
Note: Each sample has an upper note range limit, and may not
produce sound when played above that li mit.
Rev (Reverse)
Non editable. The sample will be played in reverse. In the case of
Factory (Flash-ROM) or User (RAM) samples that were ori gi-
nally specified to loop, the sample will be played back in “one-
shot” reverse mode. If the sample was originally set to reve rse, it
will playback without change.
On The sample will playback in reverse.
Off The sample will play back normally.
Ofs (Offset)
These parameters specify the point where the sample will begin
to play. For some samples this parameter will not be available.
Off The sound will start from the beginning of the
sample.
1st…6th The sound will begin from the offset location
pre-determined for each sample.
NoAtk The initial portion of the multisample is ignored.
AMS Activates the Alternate Modulation Source (see
below).
PseudoRandom
(Only works when more than one Offset point is
available in the multisample). Randomly selects
one of the available Offset points (including
Attack and Off).
AMS / Int(ensity)
(Only available when the AMS option is selected in the “Offset”
parameter.) Alternate Modulation Source for the Offset. See
“AMS (Alternate Modulation Source) list” on page77.
When the “Intensity” parameter has a positive value, the selected
Offset point will depend on the AMS value. For example, if the
selected AMS is the Velocity, when playing softly you will select
Selected Layer
Velocity
Switches