55
Sound operating mode
Basic: Vel/Key Zone
Advanced
Hint: This is especially useful to trigger different
sound nuances or create vector-like sound
sequences.
Cycle 2 As the above, for use with a different (and paral-
lel) group of Oscillators. Having two Cycle Trig-
ger Modes allows for cycling stereo multisamples.
Random As the above, but with a random selection of
Oscillators within the assigned group.
After Touch Trigger On
The Oscillator starts playing when an After
Touch message with a value of at least 90 is
received. The Velocity value is the same as the lat-
est Note On message. The Oscillator will stop
playing when the After Touch value falls back to
zero.
Hint: This (like the foll owing Triggers) is especially
useful to trigger harmonics or growls when a note
is already playing.
Y+ Trigger On
As the above, but with the Joystick, assigned as
the Sound Controller, pushed at least half-way
forward (value 64). The controller is turned off
when the Joystick is released. This control is
equivalent to a CC#01 (Modulation) Control
Change message.
Y- Tri gge r On
As the above, but with the Joystick, assigned as
the Sound Controller, pulled at least half-way
back (value 64). The controller is turned off when
the Joystick is released. This control is equivalent
to a CC#02 (Breath Controller) Control Change
message.
Legato Up Like Legato, but is only activated when the sec-
ond note is out of the “Max Range” value (see
page53) and it is higher than the first one.
Legato Down Like Legato, but is only activated when the sec-
ond note is out of the “Max Range” value (see
page53 ) and it is lower than the first one.
Delay
This parameter sets a delay time from the note-on to the real
beginning of the sound. With a setting of KeyOff, the sound will
begin when note-off occurs. This is useful to create sounds such
as the “click” that is heard when a harpsichord note is released.
In this case, set the “Sustain” parameter to 0 (see page 68).
0…5000ms Delay time in milliseconds.
Key Off The sound wi ll begin when the note is released.
The note velocity is read from the Key On Veloc-
ity.
Key Rel Key Release. The sound will begin when the note
is released. The note velocity is read from the Key
Off Velocity.
Nat Rel Natural Release. The sound will begin when the
note is released. The note starts from the current
volume of the sound. If the sound’s volume is
already at zero, this oscillator is not retriggered.
OSC Off when Sound Controllers are On
This ‘mirrors’ the way Sound Controllers work. With this param-
eter checked, the current Oscillator will not play when one of the
Sound Controllers (Sound Controller 1, Sound Controller 2,
Sound Controller Y+, Sound Controller Y-) is activated. It
should be applied to Oscillators with Normal, Legato, Staccato,
Cycle 1, Cycle 2, Random, After Tocuh Trigger On, Y+ Trigger
On, Y- Trigger On, Legato Up and Legato Down trigger modes,
that can be turned off by using a switch, footswitch, EC5 pedal,
or the Joystick, programmed as a Sound Controller.
Basic: Vel/Key Zone
Here you can set a note and velocity range “window” for the
selected oscillator.
Velocity Zone
Here you can specify the velocity range for the selected oscillator.
Note: You cannot set the Bottom Velocity higher than the Top
Veloc it y, n or t he Top Ve loc it y lo we r th an the Bo tto m Vel oc ity .
0…127 Assigned velocity.
Keyboard Range
Here you can specify the note range for the selected oscillator.
Note: You cannot set the Bottom Key higher than the Top key, nor
the Top Key lower than the Bottom key.
C-1…G9 Assigned note.
Scaled Velocity
Use these parameters to scale velocity values received by the
oscillator. By using the “Velocity Zone” function (see above), an
oscillator may be limited to a restricted range (say, 10 to 20), that
may result in weak dynamics when the associated sample is trig-
gered.
By assigning a different value to these parameters, the restricted
range will be converted to a wider range (for example, the lowest
range value of 10 may be converted to a Scaled Velocity value of
0, and the highest range value of 20 may be converted to a Scaled
Velocity value of 127). All values included between the mini-
mum and maximum val ue are scaled accordingly.
As a consequence, you can create an RX Sound of guitar, by
assigning the guitar fret noise to the 10~20 velocity range. When
a dynamics value between 10~20 is received, the real velocity
value is scaled to the Scaled Velocity values, and plays louder.
0…127 Assigned velocity value.