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Sampling operating mode
Time Slice
Advanced
Drum Samples
Number of drum samples in memory.
Multisamples
Number of multisamples in memory.

Available Memory

RAM Bank
Pa3X comes with 128MB of RAM already installed, and can be
expanded up to 256MB with the optional EXB-M256 board.
This is the maximum amount of non-compressed samples that
can be loaded or recorded.
In case you need more PCM Sample memory, and you have
already installed the optional memory expansion, you can com-
press the samples and then load up to 512MB of samples (see
“Compress all samples” on page92).
Mono Time
Remaining sample memory (in seconds). This value is given for
mono samples. With stereo samples, this time has to be halved.
Bytes
Remaining memory for sampling (in Bytes). This value is given
for mono samples. With stereo samples, this time has to be
halved.

Sample Info

Selected Samples
Size of the selected sample (in samples).
Samples
Total size of the samples in memory (in samples).
Sampling Frequency
Sampling frequency of the selected sample (in Hertz).
Time Slice
The Time Slice function lets you transform a rhythm audio
groove in a series of single percussive samples, to be assigned to
the Drum or Percussion track of a Style or a Song.

How timeslice works

Analyzing and processing. This function detects the attacks (e.g.,
kick and snare) inside a rhythm audio groove (a sample that
loops a drum pattern), and automatically divides the audio
groove into individual percussive samples.
The divided percussive samples will be automatically assigned to
different keys in a multisample, and the multisample to a Sound.
Within the generated multisample, a separate sample is assigned
to a different note on the keyboard, starting from C#3. By play-
ing an ascending chromatic scale with this multisample, you
could recreate the original audio groove.
A MIDI Groove will also be created, containing a sequence of
notes triggering the sliced percussive samples in the same order
as in the original audio groove (i.e., it plays an ascending chro-
matic scale starting from C#3).
When you will import this MIDI Groove to the percussive track
of a Style (see “Import: Import Groove” on page 27 of the User’s
Manual), this sequence will let you adjust the groove’s tempo
without affecting the pitch of the percussive samples.
In addition to changing the groove’s tempo without affecting its
pitch, this lets you do the following:
change the order in which notes are played
change the timing
edit the pattern notes to freely recreate a new rhythm loop.
Saving. After the slicing, you can select the Write command
from the page menu, to save the Sound based on sliced samples,
and the MIDI Groove containing the corresponding MIDI
sequence.
•The Sound will b e saved to the selected location in the User
area of the internal HD (KHD_SYSTEM). You will be able to
select it as an ordinary Sound, and assign it to the Drum or Per-
cussion track of a Style.
•The Multisample will be automatically saved to the next free
available location.
•Samples w ill be permanently saved to the internal HD
(KHD_SYSTEM).
•The MIDI Gro ove will be temporarily saved to the internal HD
(KHD_SYSTEM), and will be available only when using the
Import function of the Style Re cord mode (see “Import: Import
Groove” on page27 of the User’s Manual).
Warn ing : All MIDI Grooves will be delete each time the Pa3X is
turned off.