D e t e r m i n i n g H o w t o S t o r e t h e I m a g e

Once you have mapped out your graphic image, determine how you want to store it. You have two options:

RAM

Temporary Storage

Flash

U s i n g R A M

You should use RAM when the graphic image is used by several formats, because you only have to send the graphic image once. This eliminates the need to send the graphic image repeatedly.

See "Placing the Graphic in a Format," for more information about using the graphic packet in a format. Graphics smaller than approximately 1/2 inch by 1/2 inch can be stored in printer RAM and referenced by the graphic ID number.

Graphics are stored in the image buffer and remain there until another format is sent or the printer is turned off.

U s i n g Te m p o r a r y S t o r a g e

You should use temporary storage when the graphic image is used only in one format or your graphic image is very large. Graphic data in temporary storage is held in the image buffer until the graphic is printed. Then, it is cleared from memory when you send a new or updated batch. You can use the same graphic image multiple times on a format. Send the graphic image to the printer after the format to which it applies.

If a graphic is stored in temporary storage, do not place a graphic field in the format. This will cause an error. Instead, position the graphic image by using the row and column locations in the graphic packet header.

Image memory (temporary storage) will accept a graphic packet 2436 rows long with 384 dots per row.

5-8Creating Graphics

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Paxar 2 manual T e r m i n i n g H o w t o S t o r e t h e I m a g e, I n g Te m p o r a r y S t o r a g e