Paxar manual 12Creating Graphics, GraphID,action,device,units,row,col, Mode,name p

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Syntax

 

{G,graphID,action,device,units,row,col,

 

 

mode,"name" p

G1. G

Graphic Header.

G2. graphID

Unique number from 0 - 999 to identify the graphic image.

G3. action

The action to perform to the graphic. Options:

 

A

Add the graphic.

 

C

Clear the graphic from the printer.

G4. device

Graphic storage device:

 

R

Volatile RAM (format must contain a graphic field)

 

T

Temporary Storage

 

F

Flash Memory

 

Note: If you are using flash memory, send the graphic only

 

 

once. Then, send only batches to reference it. If you

 

 

re-send the graphic each time, it creates separate

 

 

copies, and eventually fills up flash memory.

G5. units

Unit of measure. Options:

 

E English, measured in 1/100 inches

 

M Metric, measured in 1/10 mm

 

G Graphic, measured in dots. For bitmapped graphics, G is

 

the only valid option.

G6. row

Distance between the bottom of the graphic image area and

 

the first bitmap line. This is usually 0, unless you want a fixed

 

amount of white space around the graphic image. See

 

"Positioning the Graphic Image," for more information.

 

English

0 - 1200

 

Metric

0 - 3045

 

Dot

0 - 2436

G7. column Distance between the left edge of the graphic image area and the left edge of first bitmap line. This is usually 0, unless you want a fixed amount of white space around the graphic image. See "Positioning the Graphic Image," for more information.

English 0 - 189

Metric 0 - 479

Dots 0 - 383

G8. mode Imaging mode. Enter 0.

G9. "name" Graphic name (optional), 0-8 characters, enclose within quotation marks.

5-12Creating Graphics

Page 106
Image 106
Paxar manual 12Creating Graphics, GraphID,action,device,units,row,col, Mode,name p