Paxar 2 manual E AT I N G G R a P H I C S

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C R E AT I N G G R A P H I C S

5

This chapter provides information on how to

map out the graphic image using the hexadecimal (hex) or run length method.

create a graphic packet using a graphic header, bitmap, duplicate, next-bitmap, text, constant text, line, and box fields.

place a graphic image into a format.

You can use graphic packets to create bitmapped images. To include a graphic packet within your format, your format must contain a graphic field. See "Placing the Graphic in a Format" for more information.

Creating Graphics 5-1

Page 95
Image 95
Paxar 2 manual E AT I N G G R a P H I C S