2 inches

 

 

 

 

2 inches

 

 

 

 

 

 

 

 

Exceeds

0.5" Does not

0.5"

Limit

exceed

 

 

 

 

 

 

 

 

limit

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Exceeds

Doesnot

Limit

exceed

 

limit

 

 

 

U s i n g t h e H e x M e t h o d

The following steps explain how to derive a hex character string from a bitmapped graphic.

Each square on the grid represents a dot. A black square indicates the dot is ON, and a white square indicates the dot is OFF. A sequence of binary numbers, called a bit pattern or bitmap, determines what dots are on and off. The numbers "0" and "1" are used for this purpose. The number "1" turns a dot on and "0" turns a dot off.

1.Assign 1 to every black square and 0 to every white square.

00000000000000000000000000000000000000000000000000111111111111111111111111110000000000000000000000000000

00000000000000000000000000000000000000011111111111000000000000000000000000001111111110000000000000000000

00000000000000000000000000000000001111100000000000000000000000000000000000000000000001111110000000000000

00000000000000000000000000000011110000000000000000111111111111111111111111110000000000000001111000000000

00000000000000000000000001111100001111111111111111111111111111111111111111111111111111111110000111110000

00000000000000000000000110000011111111111111111111111111111111111111111111111111111111111111111000001100

00000000000000000000000110001111111111111111111111111111111111111111111111111111111111111111111111111110

00000000000000000000000111111111111111111111111111111111111111111111111111111111111111111111111111111110

00000000000000000000000111111111111111111111111111111000000000000000000011111111111111111111111111111110

00000000000000000000000111111111111111111111000000000000000000000000000000000000011111111111111111111100

00000000000000000000000001111111100000000000000000000111111111111111111100000000000000000011111111110000

00000000000000000000000000011111110000000000000000000111111111111111111100000000000000000001111111000000

00000000000000000000000000011100000000111111111111111111111111111111111111111111111111100000000111000000

00000000000000000000000000000000001111111111111111111111111111111111111111111111111111111110000111000000

00000000000000000000000000000011111111111111000000000000000000000000000000000000011111111111111000000000

00000000000000000000000000011111110000000000000000000111111111111111111100000000000000000001111111000000

00000000000000000000000000011100000000111111111111111111111111111111111111111111111111100000000111000000

00000000000000000000000000000000001111111111111111111111111111111111111111111111111111111110000111000000

00000000000000000000000000000011111111111111000000000000000000000000000000000000011111111111111000000000

00000000000000000000000000011111110000000000000000000111111111111111111100000000000000000001111111000000

00000000000000000000000000011100000000111111111111111111111111111111111111111111111111100000000111000000

00000000000000000000000000000000001111111111111111111111111111111111111111111111111111111110000111000000

00000000000000000000000000000011111111111111000000000000000000000000000000000000011111111111111000000000

00000000000000000000000000011111110000000000000000000111111111111111111100000000000000000001111111000000

00000000000000000000000000011100000000111111111111111111111111111111111111111111111111100000000111000000

00000000000000000000000000000000001111111111111111111111111111111111111111111111111111111110000111000000

00000000000000000000000000000011111111111111000000000000000000000000000000000000011111111111111000000000

00000000000000000000000000011111110000000000000000000111111111111111111100000000000000000001111111000000

00000000000000000000000000011100000000111111111111111111111111111111111111111111111111100000000111000000

00000000000000000000000000000000001111111111111111111111111111111111111111111111111111111110000111000000

00000000000000000000000000000011111111111111000000000000000000000000000000000000011111111111111000000000

00000010000000000000000000011111110000000000000000000111111111111111111100000000000000000001111111000000

00000011000000000000000000011100000000111111111111111111111111111111111111111111111111100000000111000000

00000001111000000000000000000000001111111111111111111111111111111111111111111111111111111110000111000000

00000000111000000000000000000011111111111111000000000000000000000000000000000000011111111111111000000000

00000000111111000000000000011100000000111111111111111111111111111111111111111111111111100000001111000000

00000000111111100000000000000000001111111111111111111111111111111111111111111111111111111110001111000000

5-4Creating Graphics

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Image 98
Paxar 2 manual I n g t h e H e x M e t h o d, 4Creating Graphics