Paxar 2 manual I n g t h e R u n L e n g t h E n c o d i n g M e t h o d, 6Creating Graphics

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U s i n g t h e R u n L e n g t h E n c o d i n g M e t h o d

The following steps explain how to derive a run length character string from a bitmapped graphic.

Each square on the grid represents a dot. A black square indicates the dot is ON, and a white square indicates the dot is OFF.

For visual clarity, the following example shows "1" to indicate when a square is ON, and "0" to indicate when a square is OFF. You do not have to convert your dots when using the run length method.

00000000 00000000 00000000 00000000 00000000 00000000 00111111 11111111 11111111 11110000 00000000 00000000 00000000

00000000 00000000 00000000 00000000 00000001 11111111 11000000 00000000 00000000 00001111 11111000 00000000 00000000

00000000 00000000 00000000 00000000 00111110 00000000 00000000 00000000 00000000 00000000 00001111 11000000 00000000

00000000 00000000 00000000 00000011 11000000 00000000 00111111 11111111 11111111 11110000 00000000 00011110 00000000

00000000 00000000 00000000 01111100 00111111 11111111 11111111 11111111 11111111 11111111 11111111 11100001 11110000

00000000 00000000 00000001 10000011 11111111 11111111 11111111 11111111 11111111 11111111 11111111 11111110 00001100

00000000 00000000 00000001 10001111 11111111 11111111 11111111 11111111 11111111 11111111 11111111 11111111 11111110

00000000 00000000 00000001 11111111 11111111 11111111 11111111 11111111 11111111 11111111 11111111 11111111 11111110

00000000 00000000 00000001 11111111 11111111 11111111 11111000 00000000 00000000 11111111 11111111 11111111 11111110

00000000 00000000 00000001 11111111 11111111 11110000 00000000 00000000 00000000 00000000 01111111 11111111 11111100

00000000 00000000 00000000 01111111 10000000 00000000 00000111 11111111 11111111 00000000 00000000 00111111 11110000

00000000 00000000 00000000 00011111 11000000 00000000 00000111 11111111 11111111 00000000 00000000 00011111 11000000

00000000 00000000 00000000 00011100 00000011 11111111 11111111 11111111 11111111 11111111 11111110 00000001 11000000

00000000 00000000 00000000 00000000 00111111 11111111 11111111 11111111 11111111 11111111 11111111 11100001 11000000

00000000 00000000 00000000 00000011 11111111 11110000 00000000 00000000 00000000 00000000 01111111 11111110 00000000

00000000 00000000 00000000 00011111 11000000 00000000 00000111 11111111 11111111 00000000 00000000 00011111 11000000

00000000 00000000 00000000 00011100 00000011 11111111 11111111 11111111 11111111 11111111 11111110 00000001 11000000

00000000 00000000 00000000 00000000 00111111 11111111 11111111 11111111 11111111 11111111 11111111 11100001 11000000

00000000 00000000 00000000 00000011 11111111 11110000 00000000 00000000 00000000 00000000 01111111 11111110 00000000

00000000 00000000 00000000 00011111 11000000 00000000 00000111 11111111 11111111 00000000 00000000 00011111 11000000

00000000 00000000 00000000 00011100 00000011 11111111 11111111 11111111 11111111 11111111 11111110 00000001 11000000

00000000 00000000 00000000 00000000 00111111 11111111 11111111 11111111 11111111 11111111 11111111 11100001 11000000

00000000 00000000 00000000 00000011 11111111 11110000 00000000 00000000 00000000 00000000 01111111 11111110 00000000

00000000 00000000 00000000 00011111 11000000 00000000 00000111 11111111 11111111 00000000 00000000 00011111 11000000

00000000 00000000 00000000 00011100 00000011 11111111 11111111 11111111 11111111 11111111 11111110 00000001 11000000

00000000 00000000 00000000 00000000 00111111 11111111 11111111 11111111 11111111 11111111 11111111 11100001 11000000

00000000 00000000 00000000 00000011 11111111 11110000 00000000 00000000 00000000 00000000 01111111 11111110 00000000

00000000 00000000 00000000 00011111 11000000 00000000 00000111 11111111 11111111 00000000 00000000 00011111 11000000

00000000 00000000 00000000 00011100 00000011 11111111 11111111 11111111 11111111 11111111 11111110 00000001 11000000

00000000 00000000 00000000 00000000 00111111 11111111 11111111 11111111 11111111 11111111 11111111 11100001 11000000

00000000 00000000 00000000 00000011 11111111 11110000 00000000 00000000 00000000 00000000 01111111 11111110 00000000

00000010 00000000 00000000 00011111 11000000 00000000 00000111 11111111 11111111 00000000 00000000 00011111 11000000

00000011 00000000 00000000 00011100 00000011 11111111 11111111 11111111 11111111 11111111 11111110 00000001 11000000

00000001 11100000 00000000 00000000 00111111 11111111 11111111 11111111 11111111 11111111 11111111 11100001 11000000

00000000 11100000 00000000 00000011 11111111 11110000 00000000 00000000 00000000 00000000 01111111 11111110 00000000

00000000 11111100 00000000 00011100 00000011 11111111 11111111 11111111 11111111 11111111 11111110 00000011 11000000

00000000 11111110 00000000 00000000 00111111 11111111 11111111 11111111 11111111 11111111 11111111 11100011 11000000

1.Count the number of consecutive OFF or ON dots in a row. Write the number of consecutive dots in sequence for the first row on the grid. Write "ON" or "OFF" after each number to indicate ON or OFF dots.

(row 1, position 50) 26 on

(row 2, position 39) 11 on, 26 off, 9 on (row 3, position 34) 5 on, 45 off, 6 on.

5-6Creating Graphics

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Paxar 2 manual I n g t h e R u n L e n g t h E n c o d i n g M e t h o d, 6Creating Graphics