Example {G,99,A,R,G,0,0,0,"99Wire" p
Adds a graphic image identified by number 99 to volatile RAM. The graphic uses dot measurement. The image will be placed according to the row and column parameters in the graphic field. The imaging mode is 0 and the image is called 99Wire.
C r e a t i n g B i t m a p F i e l d s
This defines one row of dots, starting at a specific row and column within the graphic image. Each unique row of dots requires a bitmap field. A bitmap field can later be repeated by using a duplicate field.
Syntax |
| B,row,column,algorithm,"data" p | ||
B1. B | Bitmap Field. | |||
B2. row | Distance (in dots) from the graphic image’s bottom margin to | |||
| the bitmap line. | |||
| English | 0 | - 1200 | |
| Metric | 0 | - 3045 | |
| Dot | 0 | - 2436 | |
B3. column | Distance (in dots) from the graphic image’s left edge to the | |||
| bitmap line. |
| ||
| English | 0 | - 189 | |
| Metric | 0 | - 479 | |
| Dots | 0 | - 383 | |
B4. algorithm | Coding method for bitmap data: | |||
| H | Hex Representation | ||
| R | Run Length Encoding | ||
B5. data | Character string made up of hex or run length encoding. Do | |||
| not put spaces or any other character between the numbers. | |||
| Range: | 0 2710. | ||
Example |
| {B,39,56,H,"3FFFFFF0" p |
Defines a bitmapped graphic field. The image begins 39 dots from the bottom and 56 dots from the left edge of the graphic area. Hex representation is used.
Creating Graphics