209
SEQUENCE
Common items in all screens SEQUENCE SONG SETUP INSTRUMENTS AUDIO PHRASES
50%, the backbeats will be exactly between the
preceding and following downbeats. With a setting of
0%, the backbeats will be moved to the same timing
as the preceding downbeat. With a setting of 100%,
the backbeats will be moved to the same timing as the
following downbeat.
Range: 0~
66
~100%
8.
Template
When Quantize Type=Template, you can use the
following quantize templates.
9.
Template Velocity
When Quantize Type=Template, this specifies the
strength of the velocity correction that will be applied
by the Quantize Template you select. Higher settings
will cause the velocities to be adjusted more closely
toward the velocities of the template.
Range: 0~
100
%
With a setting of 0, the velocities will not be
adjusted at all.
The settings of the Quantize Template parameter
and Quantize Velocity parameter are valid if
Type=Template.
F-buttons
Name
Displays the
EDIT NAME popup
(p. 199), where you
can name the current track.
Close
Closes the TRACK PARAMETER popup.
Dance
01 16 Norm. Dance L.Acc Low dynamics
02 16 Norm. Dance H.Acc High dynamics
03 16 Norm. Dance L.Swg Light swing
04 16 Norm. Dance H.Swg Strong swing
05 16 Heavy Dance L.Acc Low dynamics, dragging the beat
06 16 Heavy Dance H.Acc High dynamics, dragging the beat
07 16 Heavy Dance L.Swg Light swing, dragging the beat
08 16 Heavy Dance H.Swg Strong swing, dragging the beat
09 16 Pushed Dance L.Acc Low dynamics, rushing the beat
10 16 Pushed Dance H.Acc High dynamics, rushing the beat
11 16 Pushed Dance L.Swg Light swing, rushing the beat
12 16 Pushed Dance H.Swg Strong swing, rushing the beat
Fusion
13 16 Norm. Fusion L.Acc Low dynamics
14 16 Norm. Fusion H.Acc High dynamics
15 16 Norm. Fusion L.Swg Light swing
16 16 Norm. Fusion H.Swg Strong swing
17 16 Heavy Fusion L.Acc Low dynamics, dragging the beat
18 16 Heavy Fusion H.Acc High dynamics, dragging the beat
19 16 Heavy Fusion L.Swg Light swing, dragging the beat
20 16 Heavy Fusion H.Swg Strong swing, dragging the beat
21 16 Pushed Fusion L.Acc Low dynamics, rushing the beat
22 16 Pushed Fusion H.Acc High dynamics, rushing the beat
23 16 Pushed Fusion L.Swg Light swing, rushing the beat
24 16 Pushed Fusion H.Swg Strong swing, rushing the beat
Reggae
25 16 Norm. Reggae L.Acc Low dynamics
26 16 Norm. Reggae H.Acc High dynamics
27 16 Norm. Reggae L.Swg Light swing
28 16 Norm. Reggae H.Swg Strong swing
29 16 Heavy Reggae L.Acc Low dynamics, dragging the beat
30 16 Heavy Reggae H.Acc High dynamics, dragging the beat
31 16 Heavy Reggae L.Swg Strong swing, dragging the beat
32 16 Heavy Reggae H.Swg Strong swing, dragging the beat
33 16 Pushed Reggae L.Acc Low dynamics, rushing the beat
34 16 Pushed Reggae H.Acc High dynamics, rushing the beat
35 16 Pushed Reggae L.Swg Light swing, rushing the beat
36 16 Pushed Reggae H.Swg Strong swing, rushing the beat
Pops
37 8 Norm. Pops L.Acc Low dynamics
38 8 Norm. Pops H.Acc High dynamics
39 8 Norm. Pops L.Swg Light swing
40 8 Norm. Pops H.Swg Strong swing
41 8 Heavy Pops L.Acc Low dynamics, dragging the beat
42 8 Heavy Pops H.Acc High dynamics, dragging the beat
43 8 Heavy Pops L.Swg Light swing, dragging the beat
44 8 Heavy Pops H.Swg Strong swing, dragging the beat
45 8 Pushed Pops L.Acc Low dynamics, rushing the beat
46 8 Pushed Pops H.Acc High dynamics, rushing the beat
47 8 Pushed Pops L.Swg Light swing, rushing the beat
48 8 Pushed Pops H.Swg Strong swing, rushing the beat
Rhumba
49 8 Norm. Rhumba L.Acc Low dynamics
50 8 Norm. Rhumba H.Acc High dynamics
51 8 Norm. Rhumba L.Swg Light swing
52 8 Norm. Rhumba H.Swg Strong swing
53 8 Heavy Rhumba L.Acc Low dynamics, dragging the beat
54 8 Heavy Rhumba H.Acc High dynamics, dragging the beat
55 8 Heavy Rhumba L.Swg Light swing, dragging the beat
56 8 Heavy Rhumba H.Swg Strong swing, dragging the beat
57 8 Pushed Rhumba L.Acc Low dynamics, rushing the beat
58 8 Pushed Rhumba H.Acc High dynamics, rushing the beat
59 8 Pushed Rhumba L.Swg Light swing, rushing the beat
60 8 Pushed Rhumba H.Swg Strong swing, rushing the beat
Other
61 Samba 1Pandero etc Samba (for pandero, etc.)
62 Samba 2Surdo/Timba Samba (for surdo and timbale, etc.)
63 Axe 1Caixa Axe (for caixa)
64 Axe 2Surdo Axe (for surdo)
65 Salsa 1Cascala Salsa (for cascara)
66 Salsa 2Conga Salsa (for conga)
67 Triplets Triplets
68 Quintuplets Pentuplets
69 Sextuplets Sextuplets
70 7 Against 2 QuaterNo Seven over two beats
71 Lagging Triplets Lagging triplets
ECS05_manual_e.book 209 ページ 2005年11月30日 水曜日 午前11時14分