Keeping Edited Sound

Memory and Data Storage

The location where Patch and Performance settings, etc. are stored is Memory. There are three memory types: temporary memory, rewritable memory and non-rewritable memory.

Preset E (PR-E)

 

XP-30 Sound

Preset D (GM)

 

 

Preset C (PR-C)

 

 

Preset B (PR-B)

 

User (USER)

XP-C

 

Preset A (PR-A)

Performance

 

XP-B

32

 

Performance

XP-A

Patch

32

128

 

 

 

Patch

Patch

Rhythm Set

128

 

 

2

 

 

Rhythm Set

Rhythm Set

 

2

 

 

 

 

Write

Temporary Area

 

Load

Save

 

Chapter 3. Creating Your Own Sounds

Rewritable Memory

System Memory

System memory stores system parameter settings that determine how the XP-30 functions. When you modify these settings, the system memory settings are rewritten directly. These settings are non-volatile, being retained even when the power is turned off.

User Memory

User memory contains data for 32 Performances, 128 Patches and two Rhythm Sets.

Memory Card (optional: SmartMedia)

These are read/write cards which can store data from internal system memory and user memory. You can use memory cards to store data for which there is no room in internal user memory, or data which you wish to use on another XP-30.

Before a memory card can be used, it must be formatted (p. 122).

*Either “S2M-5” or “S4M-5” memory cards can be used. Memory cards are not included, but may be purchased from your dealer.

Chapter 3

Data File (.SVD)

Performance

32

Patch

128

Rhythm Set

2

System

Expansion Board

EXP-E Slot (XP-E)

EXP-D Slot (XP-D)

Patch

Rhythm Set

Non-Rewritable Memory

Preset Memory

Data in Preset memory (Patch: PR-A–C, E, GM, XP-A–C,

Performance: PR-A, B, Rhythm Set: PR-A–C, E, GM, XP-A, C) cannot be rewritten. However, you can call up settings from preset memory into the temporary area, modify them and then store the modified data in rewritable memory.

Memory Card

Temporary Memory

Temporary Area

This area holds data for the Performance, Patch, and Rhythm Set you select using the front panel buttons, etc. When you play the keyboard or play back an external sequence, sound is produced based on data in the temporary area. When you modify a Performance, Patch or Rhythm Set, you are modifying the data that has been called into the temporary area instead of the data in memory.

Settings in the temporary area are temporary, and will be lost when the power is turned off or when you select another Performance/Patch/Rhythm Set. To keep the settings you have modified, you must write them into rewritable memory.

Wave Expansion Boards

(optional: SR-JV80 Series)

Up to four Wave Expansion Boards can be installed in EXP- D, E Slots in the XP-30. Wave Expansion Boards contain Wave data, as well as Patches and Rhythm Sets that use this Wave data, which can be called directly into the temporary area and played.

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Roland XP-30 Keeping Edited Sound, Memory and Data Storage, Creating Your Own Sounds Rewritable Memory, Temporary Memory