
Print O-pin graphics
IModel ASCII |
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| I | Decimal | 1 | Hexadecimal | I | ||
<ESC > | “n” | nO nl | 27 | 94 | nO nl | 1B | 5E | n0 nl |
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Std. | ml | m2 |
| n2 ml | m2 .__ | n2 ml | m2 | ___ | |
n2 |
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Prints
Other byte pairs are similar. The number of data bytes must be 2 x (nr
+n2 x 256). At the end of
DOWNLOAD CHARACTER COMMANDS
Copy standard characters from ROM into RAM
Mode | ASCII |
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| Decimal |
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| Hexadecimal | ||
Std. | < ESC > | “:” | CO> | <O> | <O> | 27 | 58 | 0 | 0 | 0 | lB3A | 00 | 0000 |
IBM | < FS > | “:‘I | CO> | <O> | <O> | 28 | 58 | 0 | 0 | 0 | IC 3A | 00 | 00 00 |
Copies all the standard characters to the corresponding download char- acter RAM area, overwriting any download data already present. Ignored when DIP switch
Define draft download characters
Mode | ASCII |
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| Decimal |
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| Hexadecimal | ||||
| <ESC> |
| “SC” | CO> | nl | 27 | 38 | 0 | nl | IB | 26 | 00 | nl | |
Both | I | n2 | m0 | ml | m2 | n2 m0 | ml | m2 |
| n2 m0 | ml | m2 | ||
I | m3... | ml1 |
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| m3...mll |
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| m3...mll |
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| Defines one or more new draft characters and stores them in RAM for | |||||||||||||
| later use. DIP switch | |||||||||||||
| input buffer, not for downloading characters, and this command is ig- | |||||||||||||
| nored. Draft mode must be selected before this command is executed. | |||||||||||||
| nl is the character code of the first character defined and n2 is the character | |||||||||||||
| code of the last character defined. nl and n2 must both be between 32 | |||||||||||||
| and 127 or both be between 160 and 255. nl must be equal to or less than | |||||||||||||
| n2. Use | of | character | codes 32 | (space) | and | 127 (delete | code) | should be | |||||
| avoided | if possible. |
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Each character is defined by an attribute byte (m0) and 11 data bytes (ml, m2,..... mll).