56 MIXING Display Functions

Digital Recording Console 02R User’s Guide
MIXING Display Functions
Preset EQ Program Parameters
No Name Parameter Description
LOW L-MID H-MID HIGH
1 Bass Drum 1
PEAKING PEAKING PEAKING H.SHELF Emphasizes the low range
of the bass drum and the
attack created by the
beater.
Q1.2 10 0.9
F99Hz 265Hz 1.05kHz 5.33kHz
G+3.5dB –3.5dB 0.0dB +4.0dB
2 Bass Drum 2
PEAKING PEAKING PEAKING LPF Creates a peak around
80Hz, producing a tight,
stiff sound.
Q1.4 4.5 2.2
F79Hz 397Hz 2.52kHz 12.6kHz
G+8.0dB –7.0dB +6.0dB ON
3 Snare Drum 1
PEAKING PEAKING PEAKING H.SHELF Emphasizes snapping
and rimshot sounds.
Q1.2 4.5 0.11
F132Hz 1.00kHz 3.17kHz 5.04kHz
G–0.5dB 0.0dB +3.0dB +4.5dB
4 Snare Drum 2
L.SHELF PEAKING PEAKING PEAKING Emphasizes the ranges of
that classic rock snare
drum sound.
Q10 0.7 0.1
F177Hz 334Hz 2.37kHz 4.00kHz
G+1.5dB –8.5dB +2.5dB +4.0dB
5 Tom-tom 1
PEAKING PEAKING PEAKING PEAKING Emphasizes the attack of
tom-toms, and creates a
long, “leathery” decay.
Q1.4 10 1.2 0.28
F210Hz 667Hz 4.49kHz 6.35kHz
G+2.0dB –7.5dB +2.0dB +1.0dB
6 Cymbal
L.SHELF PEAKING PEAKING H.SHELF Emphasizes the attack of
crash cymbals, extending
the “sparkling” decay.
Q8 0.9
F105Hz 420Hz 1.05kHz 13.4kHz
G–2.0dB 0.0dB 0.0dB +3.0dB
7 High Hat
L.SHELF PEAKING PEAKING H.SHELF Use on a tight high-hat,
emphasizing the mid to
high range.
Q0.5 1
F94Hz 420Hz 2.82kHz 7.55kHz
G–4.0dB –2.5dB +1.0dB +0.5dB
8 Percussion
L.SHELF PEAKING PEAKING H.SHELF Emphasizes the attack
and clarifies the
high-range of instruments,
such as shakers,
cabanas, and congas.
Q4.5 0.56
F99Hz 397Hz 2.82kHz 16.9kHz
G–4.5dB 0.0dB +2.0dB 0.0dB
9 E.Bass 1
L.SHELF PEAKING PEAKING H.SHELF Makes a tight electric bass
sound by cutting very low
frequencies.
Q5 4.5
F35Hz 111Hz 2.00kHz 4.00kHz
G–7.5dB +4.5dB +2.5dB 0.0dB