Scene Memories 115

Digital Recording Console 02R User’s Guide
What is Stored in a Scene Memory?
Virtually all Digital Recording Console 02R mix settings are stored in a
scene memory. Settings that are not stored consist mainly of analog controls
and switches. They are: +48V phantom switches, A/B input switches, 20dB
(pad) switches, GAIN controls, T/B LEVEL control, STUDIO LEVEL
control, PHONES LEVEL control, C-R LEVEL control, and the display
CONTRAST control.
MIDI setup and assignment table data are also not stored in the scene
memory.
What is the Edit Buffer?
The Edit Buffer is the current mix settings. When a scene memory is
recalled, the mix settings of the selected scene memory are written to the
Edit Buffer. When a scene memory is stored, the mix settings in the Edit
Buffer are written to the selected scene memory.
The first time you adjust a parameter in the current mix settings, the Edit
Indicator of the SCENE MEMORY indicator on the display panel will start
to flash. This indicates that the current mix settings – those in the Edit
Buffer – do not match those of the scene memory previously recalled.
Initial Data and UNDO Memory
The Digital Recording Console 02R has two special scene memory
locations. Scene number ”0“ (zero) and scene number “U” are read-only
memory locations.
Scene number “0 – Initial Data” contains the initial mix settings for the 02R.
When you want to reset all the mixer settings to their initial values, recall
this scene memory.
Scene number “U” is the UNDO memory. It always contains a copy of the
last scene memory. Even if you have pressed the [STORE] button and
confirmed the operation, you can still recall the contents of the overwritten
scene memory by recalling scene number “U”.
SCENE MEMORY
Edit Indicator