8 When you have added all the key frames, press the EDIT button.
The button goes off, and the user program effect is resaved with the added key frames.
Deleting a key frame
Example: Deleting key frame 3
Key frame to delete
Undefined key frames
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STATUS display window = 5
EDIT display window = 3
Deleting a key frame (before deletion)
After carrying out the procedure to step 4 in the section “To recall a user program effect” on the page
5 Press the UP or DOWN button in the pattern/numeric keypad, so that the number of the key frame you want to delete (key frame 3 in the example above) appears in the EDIT display window.
6 Press the DEL button. (To prevent you from inadvertently deleting a key frame, you must hold the button down for at least 0.5 seconds.)
An alarm sounds, and the key frame you specified in step 5 is deleted. The number of key frames shown in the STATUS display window decreases by 1.
Example: Deleting key frame 3
Undefined key frames
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STATUS display window = 4
EDIT display window = 3
Deleting a key frame (after deletion)
Repeat steps 5 and 6 as required to delete more key frames.
(continued)
Operations Advanced 4 Chapter
Chapter 4 Advanced Operations