8 When you have added all the key frames, press the EDIT button.

The button goes off, and the user program effect is resaved with the added key frames.

Deleting a key frame

Example: Deleting key frame 3

Key frame to delete

Undefined key frames

A

 

B

 

C

 

D

 

E

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1

2

 

3

4

5

6

7

8

STATUS display window = 5

EDIT display window = 3

Deleting a key frame (before deletion)

After carrying out the procedure to step 4 in the section “To recall a user program effect” on the page 4-12, use the following procedure.

5 Press the UP or DOWN button in the pattern/numeric keypad, so that the number of the key frame you want to delete (key frame 3 in the example above) appears in the EDIT display window.

6 Press the DEL button. (To prevent you from inadvertently deleting a key frame, you must hold the button down for at least 0.5 seconds.)

An alarm sounds, and the key frame you specified in step 5 is deleted. The number of key frames shown in the STATUS display window decreases by 1.

Example: Deleting key frame 3

Undefined key frames

A

 

B

 

D

 

E

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1

2

 

3

4

5

6

7

8

STATUS display window = 4

EDIT display window = 3

Deleting a key frame (after deletion)

Repeat steps 5 and 6 as required to delete more key frames.

(continued)

Operations Advanced 4 Chapter

Chapter 4 Advanced Operations 4-15