4 Press the EDIT button.

The button lights, the system enters user program edit mode, and the monitor shows the image (key frame 1) selected on the FOREGROUND bus buttons. This is because for a new effect, key frame 1 is saved as an unmodified, full-screen foreground.

5 In the menu, set the parameters, and create key frame 2.

When creating a transition effect, see the section “Notes on creating a transition user program effect” below.

6 When you have the image you want to save, press the LAST X/INS button.

This creates key frame 2 with the parameters set in step 5, and saves the key frame after key frame 1. A “2” appears in the EDIT display window and STATUS display window.

If this is an animation effect, instead of the LAST X/INS button, you can press the ENTER button to save the key frame created with the parameters set in step 5 as key frame 1 (thus modifying key frame 1). This is because an animation effect is allowed to have key frame 1 different from an unmodified foreground image.

By repeating steps 5 and 6 (making parameter settings and adding key frame with the LAST X/INS button), you can create the required sequence of key frame (maximum eight).

The STATUS display window shows the number of saved key frames.

7 When you have saved all the required key frames, press the EDIT button once more.

The button goes off, and the created user program effect is now ready to be used.

Notes on creating a transition user program effect

Make key frame 1 an unmodified full-screen image. (In a new pattern, key frame 1 is automatically saved as a full-screen image.)

In the last key frame, make the background image completely disappear. (Either make it of zero size, or move it outside the screen area.) This will make the created effect smoother.

For the linear PERS parameter and the nonlinear FORM parameter, the key frames must all have the same value. The value saved in the last key frame is used for all key frames.

Operations Advanced 4 Chapter

Chapter 4 Advanced Operations 4-11