Korg V2 manual When you have finished setting your levels, stop play- back

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3Press the SEQUENCER [START/STOP] key to play back the song, and adjust the output level balance of audio tracks 1 and 2.

Use AUDIO 1 “Level” and AUDIO 2 “Level” to adjust the output level of each audio track.

When you have finished setting your levels, stop play- back.

4In the Sequencer P0: Play/REC, Preference page, set “Track Select” to Audio Track 1.

5In “Recording Setup” specify the recording method.

“Punch In”: unchecked

“Bounce”: checked

“Source BUS”: L/R

“Overwrite.WAV”: unchecked

“Name”: specify a name for the WAVE file that will be created

“Take”: checked

These are the same settings as are made automatically when you use the page menu command “Auto Sam- pling/HD Audio Setup” to execute Bounce Audio Track. (p.31)

When bounce-recording audio tracks, turn the metro- nome off (Metronome Setup “Sound”: Off).

Record

6Set “Location” to the beginning of the song (001:01.000).

7Press the SEQUENCER [REC/WRITE] key. You will enter record-ready mode.

In the Sequencer P0: Play/REC, Sampling/HD Audio page, “AUDIO 1” “PLAY/MUTE/REC” will indicate P/R (Play/Rec), and “AUDIO 2” “PLAY/MUTE/REC” will indicate PLAY.

When you press the SEQUENCER [REC/WRITE] key, you will be prevented from using “Track Select” to switch between MIDI tracks and audio tracks.

8Press the SEQUENCER [START/STOP] key. Playback and bounce-recording will begin simulta- neously.

When the audio tracks finish playing back, recording and playback will stop automatically.

Check the recorded content

9Press the SEQUENCER [START/STOP] key to play back the song.

Assign the output settings for the audio tracks as described in “2. Record the audio track Check the recorded content” (p.11).

0Press the SEQUENCER [START/STOP] key to stop playback.

You can also use the page menu command “Bounce Track” (p.24, PG p.70) to bounce the audio tracks. However, you will not be able to adjust the level and make effect settings for each track.

If you want to create a WAVE file on the hard drive from a song that includes audio tracks, refer to BG p.116 “Resampling the song playback to create a WAVE file on the hard drive.”

What to do if a “Buffer overrun error occurred” or “Buffer underrun error occurred” error message appears during recording or playback

In some cases, an error message of “Buffer overrun error occurred” or “Buffer underrun error occurred” may be dis- played during recording or playback.

This occurs because the WAVE file being recorded or played back has been stored at discontinuous (fragmented) loca- tions on the hard disk, so that the read/write head of the hard drive is having to move a greater distance to access the data, and has therefore been unable to read/write data in time.

If these errors occur while using the internal hard drive, per- form the following steps.

1Execute the Disk mode Utility page menu command “Optimize Medium” to create contiguous free space. (p.51)

2Use the Disk mode 0–3: Utility page menu command “Create Directory” to create an appropriately-named directory in the same level as the .SNG file you were recording. (PG p.170)

3In the Disk mode 0–3: Utility page, use the page menu command “Collect Audio Track file” to specify the direc- tory you created in step 2, and in the dialog box set “Type” to Move to move the .SNG file that you were recording. (p.52)

If these errors occur in Sequencer mode while you are recording a new audio track, use the Disk mode 0–2: Save page (PG p.165) to save the .SNG file, and then perform the steps described above.

Sequencer

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Contents Update guide Table of Contents Combination mode Global modeSampling mode Program modeAbout this manual How this manual is organizedConventions in this manual Page Sequencer mode IntroductionNew functions in version Other new functions Installing the system Updating the Triton Studio operating systemPage Sequencer mode HD Audio RecordingAbout the HD Audio Track function About the audio tracks Audio Track 1&2 Erase Measure Preparing to record an audio track Specify the location where the Wave file will be savedRecording an audio track Create a directory in which to save the filesSetup Record the audio trackConnect your guitar Set the recording level RecordPress the Sequencer REC/WRITE key Punch In checked Punch In Mode Auto Using punch-in recordingCheck the recorded content Press the Sequencer START/STOP key to stop recordingCompare the recorded content Performing bounce recordingWhen you have finished setting your levels, stop play- back Track Select Menu commandsSequencer P0 Play/REC 1D Delete Song7b Ctrl Control Sampling/HD Audio7a Input COMBI, PROG, SEQ, S.PLAY, Disk 7c Recording Level dBMenu Command Auditioning the contents of a Wave file7B Sel Dir/WAVE Audio Track 7C Auto Sampling/HD Audio Setup 7D Bounce All Tracks To SongPunch Off, On Punch In Mode Manual, AutoPreference Bounce Off, OnChanges to the page menu commands Sequencer P1 Cue ListTrack and Map New page menu commandsSequencer P5 Track Edit 1R Put Wave1S Normalize/Level Normalize/Level Adjust 1T Volume Ramp1U Erase Punch Noise Index To execute the Time Stretch command, press the OK but- ton1V Time Stretch Start End1W Transfer Wave Transfer Wave To Midi Track Stereo file1C Erase Track 1D Copy Track 1E Bounce TrackIf executing with Track Select set to a Midi track Track Dialog box when executing Erase Measure 1J Copy Measure 1K Move Measure 1Q Set Song Length Resample SEQ Play Auto Sampling/HD Audio SetupInitialize ResampleIn-Track Sampling Performing in-track samplingListen to the sampled data Resampling a completed song to create a Wave file 2ch Mix to DiskHD Audio Track REC Listen to the Wave file that you createdCheck the audio tracks that you recorded Bounce Audio TrackRecording on the audio tracks Perform bounce-recordingAutomatically-set parameters and their values Parameter Initialize Resample SEQ Play In-Track SamplingDisk Support for exclusive events Recording and playing exclusive eventsRecording internal parameter changes Recording exclusive messages received from the TRITON-Rack Exclusive messages that can be realtime-recordedMidi system exclusive parameter changes Put Effect Setting to Track Effect IFX3Choose Put Effect Setting to Track to open the dialog box Beat.TickSequencer P6 Pattern/RPPR 1B Event Edit1F Erase Measure 1C Put Effect Setting to Track Added page menu command1D Put Effect Setting to Track Sequencer P8 Insert EffectTone Adjust Parameters 123456a Tone Adjust 1-Tone AdjustDestination and Value LFO1 P Int LFO1 Pitch Intensity -12.00...+00.00...+12.00 LFO1 Dly LFO1 Delay 99...+00...+99LFO1 Spd LFO1 Speed 199...+00...+199 LFO1 Fade 99...+00...+991L Copy From Program Copy From ProgramSwing Quantize Parameter 1N Quantize Swing 300%...+300%Compare function Auto Song Setup functionOther updates ImprovementsDisk mode Edit Wave6b Wave Parameter 6E Copy 6K Volume Ramp6D Clear 6F InsertLoad Akai Volume Advanced Conversion Load Load Akai Program FileLoad Akai Program File Load PCG RAM and Samples 1D Load PCG RAM and SamplesLoad Standard Midi File Content that will be loaded from the .PCG fileContent loaded from the .SNG file Exclusive Off, OnSave Song as Standard Midi File Optimize Medium3J Optimize Medium Create a directory on the copy-destination media Collect Audio Track file3K Collect Audio Track file Collect the song file and Wave file into a single directoryGlobal Loading Karma Music Workstation or Triton Le .PCG SNG files Global mode parametersRate Convert Karma functionData compatibility Scsi Mode Target Global modeScsi Mode Initiator, Target Scsi Mode/SCSI IDFoot Switch Assign Scsi Mode Initiator1O Auto Sampling Setup Sampling modeAuto Sampling Setup REC Audio InputCheck the resampled data Auto Resample through IFXSampling Use the radio buttons to select Auto Resample through IFXIFX Menu commands Insert Mix, Paste Copying data from a Wave file, and inserting it in a sampleFrom, select Disk Page Resample Combination Play Combination mode5E Auto Sampling Setup Use the radio buttons to select Resample Combination PlayStart playing the combination that uses the arpeggiator etc Source Audio*2 Input1 Level 127 Pan L000 BUS Select 1C Copy From Program Program mode 3E Auto Sampling SetupResample Program Play Start playing the program that uses the arpeggiator etc Initialize Resample Program Play REC Audio Input Various messages Other functionalityTap tempo control Changed messagesAdded messages Korg INC