Korg V2 manual Bounce Audio Track, Recording on the audio tracks, Perform bounce-recording

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Recording on the audio track(s)

7Set “Location” to the location that you want to record.

8Press the SEQUENCER [REC/WRITE] key and then the SEQUENCER [START/STOP] key. (Recording will begin.)

9Play the musical instrument etc. that is connected to the AUDIO INPUT jack(s) you selected for “Source Audio.”

0When you have finished performing, press the SEQUENCER [START/STOP] key. (Recording will stop.)

If a “Buffer overrun error occurred” or “Buffer under- run error occurred” error message is displayed, refer to “What to do if a “Buffer overrun error occurred” or “Buffer underrun error occurred” error message appears during recording or playback” (p.13), and execute the Disk mode 0–3: Utility page menu com- mands “Optimize Medium” and “Collect Audio Track file.” If the error message “Buffer overrun error occurred” appeared during recording, the data recorded up to the point where the error occurred will have been recorded correctly, but the data at beyond the point the error appeared may not play back.

Check the audio track(s) that you recorded

Press the SEQUENCER [START/STOP] key to play back.

If you want to apply an insert effect to the input source, go to the Sequencer P0: Play/REC Sampling/HD Audio page, and set Input 1,2 “BUS (IFX/Indiv.) Select” to IFX1–5. Set the “BUS Select” that follows the insert effect you used to 1/2.

You can use manual or auto punch-in recording even when recording to an audio track. (p.11, 18)

Use the page menu command “Sel Dir/WAVE (Audio Track)” (p.16) to specify the save-destination of the WAVE file that is created by recording.

6. Bounce Audio Track

“Bounce Audio Track” makes the appropriate settings for combining audio tracks 1 and 2 into audio track 1 or re- recording the audio tracks while applying an effect.

Setup

1Select “Auto Sampling/HD Audio Setup” to open the dialog box.

2Use the radio buttons to select Bounce Audio Track.

3Use “From” to select the bounce-source track(s), and “To” to select the bounce-destination track(s).

4Press the OK button to execute “Auto Sampling/HD Audio Setup.” If you decide not to execute, press the Cancel button. (For the automatically-set parameters and their values, refer to p.32. For an example of using the automatically-set parameters p.12)

Perform bounce-recording

5Press the SEQUENCER [REC/WRITE] key and then the SEQUENCER [START/STOP] key.

Only the audio track(s) will play back, and bounce- recording will begin.

6When the audio track(s) finish playing back, press the SEQUENCER [START/STOP] key. (Bounce-recording will stop.)

If a “Buffer overrun error occurred” or “Buffer under- run error occurred” error message is displayed, refer to “What to do if a “Buffer overrun error occurred” or “Buffer underrun error occurred” error message appears during recording or playback” (p.13), and execute the Disk mode 0–3: Utility page menu com- mands “Optimize Medium” and “Collect Audio Track file.” If the error message “Buffer overrun error occurred” appeared during recording, the data recorded up to the point where the error occurred will have been recorded correctly, but the data at beyond the point the error appeared may not play back.

Listen to the recorded result

7Adjust the “Pan” of the audio track you selected in the “To” field of the dialog box.

If you selected audio track 1 in the “To” field, adjust the audio track 1 “Pan.” If you selected audio track 2, adjust the audio track 2 “Pan.” If you selected audio track 1&2, adjust “Pan” for both audio tracks 1 and 2.

8Turn SOLO OFF for the audio track for the audio track you did not select in the “To” field.

If “To” is set to audio track 1, turn the audio track 2 SOLO OFF. If “To” is set to audio track 2, turn the audio track 1 SOLO OFF. If you selected Audio Track 1 & 2, turn SOLO ON for both audio tracks 1 and 2.

9Press the SEQUENCER [START/STOP] key to play back.

If you are using an insert effect, set “BUS Select” to L/R for the bounce-destination audio track. If you are using a master effect, set the audio track “Send 1/2” back to 0. This will prevent the same effect from being applied twice.

Use the page menu command “Sel Dir/WAVE (Audio Track)” to specify the save-destination for the WAVE file created by bounce-recording. (p.16)

Sequencer

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Contents Update guide Table of Contents Global mode Sampling modeCombination mode Program modeAbout this manual How this manual is organizedConventions in this manual Page Sequencer mode IntroductionNew functions in version Other new functions Installing the system Updating the Triton Studio operating systemPage Sequencer mode HD Audio RecordingAbout the HD Audio Track function About the audio tracks Audio Track 1&2 Erase Measure Specify the location where the Wave file will be saved Recording an audio trackPreparing to record an audio track Create a directory in which to save the filesSetup Record the audio trackConnect your guitar Set the recording level RecordPress the Sequencer REC/WRITE key Using punch-in recording Check the recorded contentPunch In checked Punch In Mode Auto Press the Sequencer START/STOP key to stop recordingCompare the recorded content Performing bounce recordingWhen you have finished setting your levels, stop play- back Menu commands Sequencer P0 Play/RECTrack Select 1D Delete SongSampling/HD Audio 7a Input COMBI, PROG, SEQ, S.PLAY, Disk7b Ctrl Control 7c Recording Level dBMenu Command Auditioning the contents of a Wave file7B Sel Dir/WAVE Audio Track 7C Auto Sampling/HD Audio Setup 7D Bounce All Tracks To SongPunch In Mode Manual, Auto PreferencePunch Off, On Bounce Off, OnChanges to the page menu commands Sequencer P1 Cue ListNew page menu commands Sequencer P5 Track EditTrack and Map 1R Put Wave1S Normalize/Level Normalize/Level Adjust 1T Volume Ramp1U Erase Punch Noise To execute the Time Stretch command, press the OK but- ton 1V Time StretchIndex Start End1W Transfer Wave Transfer Wave To Midi Track Stereo file1C Erase Track 1D Copy Track 1E Bounce TrackIf executing with Track Select set to a Midi track Track Dialog box when executing Erase Measure 1J Copy Measure 1K Move Measure 1Q Set Song Length Auto Sampling/HD Audio Setup InitializeResample SEQ Play ResampleIn-Track Sampling Performing in-track samplingListen to the sampled data 2ch Mix to Disk HD Audio Track RECResampling a completed song to create a Wave file Listen to the Wave file that you createdBounce Audio Track Recording on the audio tracksCheck the audio tracks that you recorded Perform bounce-recordingAutomatically-set parameters and their values Parameter Initialize Resample SEQ Play In-Track SamplingDisk Support for exclusive events Recording and playing exclusive eventsRecording internal parameter changes Recording exclusive messages received from the TRITON-Rack Exclusive messages that can be realtime-recordedMidi system exclusive parameter changes Put Effect Setting to Track Effect IFX3Choose Put Effect Setting to Track to open the dialog box Beat.TickSequencer P6 Pattern/RPPR 1B Event Edit1F Erase Measure Added page menu command 1D Put Effect Setting to Track1C Put Effect Setting to Track Sequencer P8 Insert EffectTone Adjust Parameters 123456a Tone Adjust 1-Tone AdjustDestination and Value LFO1 Dly LFO1 Delay 99...+00...+99 LFO1 Spd LFO1 Speed 199...+00...+199LFO1 P Int LFO1 Pitch Intensity -12.00...+00.00...+12.00 LFO1 Fade 99...+00...+99Copy From Program Swing Quantize Parameter1L Copy From Program 1N Quantize Swing 300%...+300%Auto Song Setup function Other updatesCompare function ImprovementsDisk mode Edit Wave6b Wave Parameter 6K Volume Ramp 6D Clear6E Copy 6F InsertLoad Akai Volume Advanced Conversion Load Load Akai Program FileLoad Akai Program File Load PCG RAM and Samples 1D Load PCG RAM and SamplesContent that will be loaded from the .PCG file Content loaded from the .SNG fileLoad Standard Midi File Exclusive Off, OnSave Song as Standard Midi File Optimize Medium3J Optimize Medium Collect Audio Track file 3K Collect Audio Track fileCreate a directory on the copy-destination media Collect the song file and Wave file into a single directoryGlobal Global mode parameters Rate ConvertLoading Karma Music Workstation or Triton Le .PCG SNG files Karma functionData compatibility Global mode Scsi Mode Initiator, TargetScsi Mode Target Scsi Mode/SCSI IDFoot Switch Assign Scsi Mode InitiatorSampling mode Auto Sampling Setup1O Auto Sampling Setup REC Audio InputAuto Resample through IFX SamplingCheck the resampled data Use the radio buttons to select Auto Resample through IFXIFX Menu commands Insert Mix, Paste Copying data from a Wave file, and inserting it in a sampleFrom, select Disk Page Combination mode 5E Auto Sampling SetupResample Combination Play Use the radio buttons to select Resample Combination PlayStart playing the combination that uses the arpeggiator etc Source Audio*2 Input1 Level 127 Pan L000 BUS Select 1C Copy From Program Program mode 3E Auto Sampling SetupResample Program Play Start playing the program that uses the arpeggiator etc Initialize Resample Program Play REC Audio Input Other functionality Tap tempo controlVarious messages Changed messagesAdded messages Korg INC