Korg V2 manual Record the audio track, Connect your guitar, Setup

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6Be sure that “WAVE File” reads No Assign. If a file name is displayed for “WAVE File,” then a WAVE file is already assigned to the audio track. In this case, press the Clear button so that “WAVE File” reads No Assign.

For the audio track, you can also use a WAVE file ripped from a CD or a WAVE file created by resampling to the hard drive in Program mode, etc. (p.16 “Sel Dir/WAVE (Audio Track),” p.20 “Put WAVE”)

7Use the “Drive Select,” Open button, and Up button to select the save-destination for the WAVE file (the “AUDIO” directory you created in step 3).

“Drive Select”

8Press the Done button to close the dialog box.

The directory that is selected when you press the Done button will be specified as the save-destination for the WAVE file created by recording.

2. Record the audio track

As an example, here’s how you can record the performance of a guitar connected to the AUDIO INPUT jack onto audio track 1.

Use INDIV. 1/2 OUT to monitor the audio signal being recorded. Connect the AUDIO OUTPUT MAIN L, R, INDIV1, and 2 jacks to your mixer so that you can mon- itor the output.

When you record or play back a song that includes an audio track, several seconds will elapse from the moment you press the SEQUENCER [REC/WRITE] key or the SEQUENCER [START/STOP] key until recording or playback actually begins. During this interval, a dialog box will appear in the screen, and the SEQUENCER [REC/WRITE] key or SEQUENCER [START/STOP] key LED will blink.

You can record and play back an audio track up to the end of the master track. Also, it is not possible to record longer than 80 minutes.

If a “Buffer overrun error occurred” or “Buffer under- run error occurred” error message is displayed, refer to “What to do if a “Buffer overrun error occurred” or “Buffer underrun error occurred” error message appears during recording or playback” (p.13), and execute the Disk mode 0–3: Utility page menu com- mands “Optimize Medium” and “Collect Audio Track file.” If the error message “Buffer overrun error occurred” appeared during recording, the data recorded up to the point where the error occurred will have been recorded correctly, but the data at the point the error appeared may not play back.

Connect your guitar

9Connect a guitar to the rear panel AUDIO INPUT 1 jack. Set the AUDIO INPUT [MIC/LINE] switch to the LINE position, and turn the [LEVEL] knob to a position near the center.

Effect unit

Guitar

If you connect a guitar that has passive pickups (i.e., a guitar without a built-in preamp), the impedance will be mismatched, and you may be unable to sample at an appropriate level. Route your guitar through a preamp or effect unit.

Setup

0In the Sequencer P0: Play/REC, Sampling/HD Audio page, set “Input” so that the signal from the AUDIO INPUT 1 jack will be recorded on audio track 1. Also set “Ctrl” to Audio Track to indicate the audio track output.

“Input”: Analog

“Input 1 Level”: 127

“Input 1 Pan”: L000

“Input 1 BUS (IFX/Indiv.) Select”: 1/2

If you want to record Input 1 to audio track 2, set “Input 1 Pan” to R127.

If you want to apply an insert effect to the input source, set “BUS (IFX/Indiv.) Select” to IFX1–IFX5.

Sequencer

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Contents Update guide Table of Contents Combination mode Global modeSampling mode Program modeConventions in this manual About this manualHow this manual is organized Page New functions in version Sequencer modeIntroduction Other new functions Installing the system Updating the Triton Studio operating systemPage About the HD Audio Track function Sequencer modeHD Audio Recording About the audio tracks Audio Track 1&2 Erase Measure Preparing to record an audio track Specify the location where the Wave file will be savedRecording an audio track Create a directory in which to save the filesConnect your guitar SetupRecord the audio track Press the Sequencer REC/WRITE key Set the recording levelRecord Punch In checked Punch In Mode Auto Using punch-in recordingCheck the recorded content Press the Sequencer START/STOP key to stop recordingCompare the recorded content Performing bounce recordingWhen you have finished setting your levels, stop play- back Track Select Menu commandsSequencer P0 Play/REC 1D Delete Song7b Ctrl Control Sampling/HD Audio7a Input COMBI, PROG, SEQ, S.PLAY, Disk 7c Recording Level dB7B Sel Dir/WAVE Audio Track Menu CommandAuditioning the contents of a Wave file 7C Auto Sampling/HD Audio Setup 7D Bounce All Tracks To SongPunch Off, On Punch In Mode Manual, AutoPreference Bounce Off, OnChanges to the page menu commands Sequencer P1 Cue ListTrack and Map New page menu commandsSequencer P5 Track Edit 1R Put Wave1U Erase Punch Noise 1S Normalize/Level Normalize/Level Adjust1T Volume Ramp Index To execute the Time Stretch command, press the OK but- ton1V Time Stretch Start End1W Transfer Wave Transfer Wave To Midi Track Stereo fileIf executing with Track Select set to a Midi track Track 1C Erase Track1D Copy Track 1E Bounce Track Dialog box when executing Erase Measure 1J Copy Measure 1K Move Measure 1Q Set Song Length Resample SEQ Play Auto Sampling/HD Audio SetupInitialize ResampleListen to the sampled data In-Track SamplingPerforming in-track sampling Resampling a completed song to create a Wave file 2ch Mix to DiskHD Audio Track REC Listen to the Wave file that you createdCheck the audio tracks that you recorded Bounce Audio TrackRecording on the audio tracks Perform bounce-recordingAutomatically-set parameters and their values Parameter Initialize Resample SEQ Play In-Track SamplingDisk Recording internal parameter changes Support for exclusive eventsRecording and playing exclusive events Recording exclusive messages received from the TRITON-Rack Exclusive messages that can be realtime-recordedMidi system exclusive parameter changes Put Effect Setting to Track Effect IFX3Choose Put Effect Setting to Track to open the dialog box Beat.Tick1F Erase Measure Sequencer P6 Pattern/RPPR1B Event Edit 1C Put Effect Setting to Track Added page menu command1D Put Effect Setting to Track Sequencer P8 Insert EffectDestination and Value Tone Adjust Parameters123456a Tone Adjust 1-Tone Adjust LFO1 P Int LFO1 Pitch Intensity -12.00...+00.00...+12.00 LFO1 Dly LFO1 Delay 99...+00...+99LFO1 Spd LFO1 Speed 199...+00...+199 LFO1 Fade 99...+00...+991L Copy From Program Copy From ProgramSwing Quantize Parameter 1N Quantize Swing 300%...+300%Compare function Auto Song Setup functionOther updates ImprovementsDisk mode Edit Wave6b Wave Parameter 6E Copy 6K Volume Ramp6D Clear 6F InsertLoad Akai Program File Load Akai VolumeAdvanced Conversion Load Load Akai Program File Load PCG RAM and Samples 1D Load PCG RAM and SamplesLoad Standard Midi File Content that will be loaded from the .PCG fileContent loaded from the .SNG file Exclusive Off, On3J Optimize Medium Save Song as Standard Midi FileOptimize Medium Create a directory on the copy-destination media Collect Audio Track file3K Collect Audio Track file Collect the song file and Wave file into a single directoryGlobal Loading Karma Music Workstation or Triton Le .PCG SNG files Global mode parametersRate Convert Karma functionData compatibility Scsi Mode Target Global modeScsi Mode Initiator, Target Scsi Mode/SCSI IDFoot Switch Assign Scsi Mode Initiator1O Auto Sampling Setup Sampling modeAuto Sampling Setup REC Audio InputCheck the resampled data Auto Resample through IFXSampling Use the radio buttons to select Auto Resample through IFXIFX From, select Disk Menu commands Insert Mix, PasteCopying data from a Wave file, and inserting it in a sample Page Resample Combination Play Combination mode5E Auto Sampling Setup Use the radio buttons to select Resample Combination PlayStart playing the combination that uses the arpeggiator etc Source Audio*2 Input1 Level 127 Pan L000 BUS Select 1C Copy From Program Resample Program Play Program mode3E Auto Sampling Setup Start playing the program that uses the arpeggiator etc Initialize Resample Program Play REC Audio Input Various messages Other functionalityTap tempo control Changed messagesAdded messages Korg INC