Korg V2 Load Standard Midi File, Content that will be loaded from the .PCG file, Exclusive Off, On

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.KSC files with a name identical to the .PCG file will always be loaded together with the .PCG file. If this file is not found in the current directory or below it, load the file as described in “If a file to be loaded cannot be found, or when loading a file that was saved across media” (PG p.157).

Content that will be loaded from the .PCG file

1.Drum Kit: Drum kits in which RAM is selected for the “High/Low Drumsample Bank” (Global 5–1b/1c PG p.148) of at least one key.

2.Program: Programs whose “Oscillator Mode” (Program 1–1a PG p.7) is set to Drums and whose “Drum Kit” (Program 1–2d PG p.10) meets the conditions described above in 1.

3.Program: Programs whose “Oscillator Mode” (Program 1–1a PG p.7) is set to Single or Double and whose “OSC 1/2 Multisample High/Low Bank” (Program 1– 2a/2b PG p.9) is set to RAM in at least one location.

4.Combination: Combinations whose “Bank/Program” (Combination 0–1c/1–1b PG p.34, 37) is set to a program that meets the conditions described above in 1, 2, or 3.

Content loaded from the .SNG file

1.Song: Songs whose “Program Select (Bank/Program)” (Sequencer 0–1b, 2b PG p.51) uses programs that meet the conditions described above in paragraphs 2 or 3 of “Content that will be loaded from the .PCG file” will be loaded into vacant numbers starting from the number after the last song data in internal memory. (PG p.158 “Select .SNG Allocation”)

Cue list data will not be loaded.

After loading, the following numbers will automatically be adjusted so that they correspond correctly to the loaded data.

RAM sample numbers used by multisamples

RAM sample numbers used by drum kits

RAM multisample numbers used by programs

Drum kit numbers used by programs

Program banks/numbers used by combinations

Program banks/numbers used by songs (if there are pattern events in a track, the program bank/number within the event)

4If you check “Load ROM-Program in Combi/Song too,” ROM-based programs in the .PCG file combinations or

.SNG file songs will be loaded together with the RAM- based programs. Choose this setting if the combinations or songs being loaded use user programs as well as the preloaded programs.

All ROM-based programs used by the loaded combina- tions and songs will be loaded.

Bank INT-F program data will not be loaded.

If you leave this unchecked, only RAM-using programs in the .PCG file combinations and .SNG file songs will be loaded. Normally you will not check this if you are using preloaded programs in addition to RAM-using pro- grams.

5Use “Append to: Combination” to specify the loading- destination bank and number for the combinations in the

.PCG file. When you execute, only the applicable combi- nations will be loaded into consecutive numbers starting at the bank and number you specify here.

If the loading-destination bank and number exceed EXB-G127, loading will automatically stop.

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6Use “Append to: Program” to specify the loading-desti- nation bank and number of the programs in the .PCG file. When you execute, only the applicable programs will be loaded into consecutive numbers starting at the bank and number you specify here.

If the loading-destination bank and number exceed EXB-G127, loading will automatically stop.

7Use “Append to: Drum Kit” to specify the loading-desti- nation number for the drum kits in the .PCG file. When you execute, only the applicable drum kits will be loaded into consecutive numbers starting at the number you specify here.

If the loading-destination number exceeds 143 (User), loading will automatically stop.

The data in the locations following the specified bank/ number will be rewritten when you load. If you want to keep this data, use “Save All” or “Save PCG” before you load the new data.

8Press the OK button to load the data. If you decide not to load, press the Cancel button.

Add the content of “Load PCG (RAM) and Samples” to the “Parameter Guide” 0–1: Load page menu command (PG p.157).

Load Standard MIDI File

An “Exclusive “check box has been added to the Standard MIDI File (SMF) load dialog box (Disk 0–1: Load, “Load Standard MIDI File” PG p.161). This allows you to load system exclusive messages and universal exclusive mes- sages that are a part of the SMF data.

Exclusive

[Off, On]

Off (unchecked): System exclusive messages and universal exclusive messages within the SMF data will not be loaded. (The same operation as in previous versions.)

On (checked): System exclusive messages and universal exclusive messages within the SMF data will be loaded as exclusive events.

The TRITON STUDIO does not support all of the GS/ XG sound maps or messages. Depending on the content of the data, it may not play back correctly, but the data itself will be maintained if “Exclusive” is On (checked).

Add the contents of “Exclusive” to the explanation in “Parameter Guide” 0–1: Load - 20) Load Standard MIDI File (PG p.161).

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Contents Update guide Table of Contents Program mode Global modeSampling mode Combination modeHow this manual is organized About this manualConventions in this manual Page Introduction Sequencer modeNew functions in version Other new functions Updating the Triton Studio operating system Installing the systemPage HD Audio Recording Sequencer modeAbout the HD Audio Track function About the audio tracks Audio Track 1&2 Erase Measure Create a directory in which to save the files Specify the location where the Wave file will be savedRecording an audio track Preparing to record an audio trackRecord the audio track SetupConnect your guitar Record Set the recording levelPress the Sequencer REC/WRITE key Press the Sequencer START/STOP key to stop recording Using punch-in recordingCheck the recorded content Punch In checked Punch In Mode AutoPerforming bounce recording Compare the recorded contentWhen you have finished setting your levels, stop play- back 1D Delete Song Menu commandsSequencer P0 Play/REC Track Select7c Recording Level dB Sampling/HD Audio7a Input COMBI, PROG, SEQ, S.PLAY, Disk 7b Ctrl ControlAuditioning the contents of a Wave file Menu Command7B Sel Dir/WAVE Audio Track 7D Bounce All Tracks To Song 7C Auto Sampling/HD Audio SetupBounce Off, On Punch In Mode Manual, AutoPreference Punch Off, OnSequencer P1 Cue List Changes to the page menu commands1R Put Wave New page menu commandsSequencer P5 Track Edit Track and Map1T Volume Ramp 1S Normalize/Level Normalize/Level Adjust1U Erase Punch Noise Start End To execute the Time Stretch command, press the OK but- ton1V Time Stretch IndexStereo file 1W Transfer Wave Transfer Wave To Midi Track1D Copy Track 1E Bounce Track 1C Erase TrackIf executing with Track Select set to a Midi track Track Dialog box when executing Erase Measure 1J Copy Measure 1K Move Measure 1Q Set Song Length Resample Auto Sampling/HD Audio SetupInitialize Resample SEQ PlayPerforming in-track sampling In-Track SamplingListen to the sampled data Listen to the Wave file that you created 2ch Mix to DiskHD Audio Track REC Resampling a completed song to create a Wave filePerform bounce-recording Bounce Audio TrackRecording on the audio tracks Check the audio tracks that you recordedParameter Initialize Resample SEQ Play In-Track Sampling Automatically-set parameters and their valuesDisk Recording and playing exclusive events Support for exclusive eventsRecording internal parameter changes Exclusive messages that can be realtime-recorded Recording exclusive messages received from the TRITON-RackMidi system exclusive parameter changes Effect IFX3 Put Effect Setting to TrackBeat.Tick Choose Put Effect Setting to Track to open the dialog box1B Event Edit Sequencer P6 Pattern/RPPR1F Erase Measure Sequencer P8 Insert Effect Added page menu command1D Put Effect Setting to Track 1C Put Effect Setting to Track123456a Tone Adjust 1-Tone Adjust Tone Adjust ParametersDestination and Value LFO1 Fade 99...+00...+99 LFO1 Dly LFO1 Delay 99...+00...+99LFO1 Spd LFO1 Speed 199...+00...+199 LFO1 P Int LFO1 Pitch Intensity -12.00...+00.00...+12.001N Quantize Swing 300%...+300% Copy From ProgramSwing Quantize Parameter 1L Copy From ProgramImprovements Auto Song Setup functionOther updates Compare functionEdit Wave Disk mode6b Wave Parameter 6F Insert 6K Volume Ramp6D Clear 6E CopyAdvanced Conversion Load Load Akai Program File Load Akai VolumeLoad Akai Program File 1D Load PCG RAM and Samples Load PCG RAM and SamplesExclusive Off, On Content that will be loaded from the .PCG fileContent loaded from the .SNG file Load Standard Midi FileOptimize Medium Save Song as Standard Midi File3J Optimize Medium Collect the song file and Wave file into a single directory Collect Audio Track file3K Collect Audio Track file Create a directory on the copy-destination mediaGlobal Karma function Global mode parametersRate Convert Loading Karma Music Workstation or Triton Le .PCG SNG filesData compatibility Scsi Mode/SCSI ID Global modeScsi Mode Initiator, Target Scsi Mode TargetScsi Mode Initiator Foot Switch AssignREC Audio Input Sampling modeAuto Sampling Setup 1O Auto Sampling SetupUse the radio buttons to select Auto Resample through IFX Auto Resample through IFXSampling Check the resampled dataIFX Copying data from a Wave file, and inserting it in a sample Menu commands Insert Mix, PasteFrom, select Disk Page Use the radio buttons to select Resample Combination Play Combination mode5E Auto Sampling Setup Resample Combination PlayStart playing the combination that uses the arpeggiator etc Source Audio*2 Input1 Level 127 Pan L000 BUS Select 1C Copy From Program 3E Auto Sampling Setup Program modeResample Program Play Start playing the program that uses the arpeggiator etc Initialize Resample Program Play REC Audio Input Changed messages Other functionalityTap tempo control Various messagesAdded messages Korg INC