Korg V2 manual Preference, Punch Off, On, Punch In Mode Manual, Auto, Bounce Off, On

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2Use “To Song” to select the bounce-recording destination song.

3Use “WAVE” to specify a name for the WAVE file that will be created by the bounce-recording operation.

The save-destination of the WAVE file created by bounce-recording is specified by the page menu com- mand “Sel Dir/WAVE (Audio Track).” (p.16)

4Press the OK button to execute the “Bounce All Tracks To Song” operation. If you decide not to execute, press the Cancel button.

The bounce-source song will begin playing, and record- ing will also begin. When the song finishes playing back, the bounce-recording will be completed.

“Recording Level” is automatically set to a level –12.0 [dB] lower than the level that would cause the CLIP indicator to come on when the song is being played back at the maximum level. You can use the “WAVE File Play Level” (Global P0: 0–2a PG p.138) to select the playback level of the audio track created by bounce recording in a song.

0–8: Preference

Parameters related to recording the audio tracks have been added to the Sequencer P0: Play/REC, Preference page. When you use “Track Select” to select an audio track, the audio track(s) will be the target of recording, and the “Recording Setup” display will change to show settings for audio tracks.

When you use “Track Select” to select an audio track

In “Recording Setup” for audio tracks you can specify how the audio track(s) will be recorded.

Audio tracks can be recorded or played back as far as the end of the master track. Also, it is not possible to record for longer than 80 minutes.

When recording, if you slow down the tempo after pressing the SEQUENCER [REC/WRITE] key, the song playback time will be lengthened, but the recordable length of the audio track is fixed at the moment you press the SEQUENCER [REC/WRITE] key; this means that recording to the audio track may stop before the end of the song playback.

Punch In

[Off, On]

Selects the method of realtime-recording on the audio track. Normally when recording from the specified “Location,” you will leave “Punch In” unchecked. If you want to record a specific region in the middle of the song, check “Punch

In.”

Off (unchecked): Recording will occur from the specified “Location.” Press keys in the order of SEQUENCER [REC/ WRITE] → SEQUENCER [START/STOP] to begin record- ing. Recording will stop when you press the [START/STOP] key once again.

On (checked): Check this when you want to record only a specific region in the middle of the song, or to re-record a region of a previously-recorded track.

If this is checked, use the “Punch In Mode” buttons at the right to select the punch-in method.

Punch In Mode

[Manual, Auto]

If “Punch In” is checked, these buttons select the punch-in method.

Manual: Use the SEQUENCER [REC/WRITE] key or a foot switch to record at the desired measure.

Press the SEQUENCER [START/STOP] key to play back the song. At the point that you want to start recording, press the SEQUENCER [REC/WRITE] key or foot switch. When you have finished recording, press the [REC/WRITE] key or foot switch once again. Recording will stop.

Auto: Recording will occur automatically in the range of measures you specify. If you select Auto, “M*** (Auto Punch In Start Measure)–M*** (Auto Punch In End Measure)” will appear at the right, allowing you to specify the region that will be recorded.

When you press keys in the order of SEQUENCER [REC/ WRITE] → SEQUENCER [START/STOP], playback will occur up to the specified measure, and then recording will occur only in the region you specified (Auto Punch In Start Measure – Auto Punch In End Measure).

M-M (Auto Punch In Start Measure – Auto Punch In

End Measure)

[M001...M999 - M001...M999]

These fields specify the starting and ending measure of the region in which recording will occur if “Punch In Mode” is set to Auto.

Bounce

[Off, On]

Check this box if you want to combine two tracks into one track (“bounce-recording”), or if you want to re-record an audio track with effects applied. (p.12 “4. Performing bounce recording”)

If this is checked, the “PLAY/MUTE/REC” setting (p.15) of the audio track(s) you select in “Track Select” will be dis- played as “P/R.” When you perform realtime recording, this track (or tracks) will be simultaneously played back and recorded. In this case, set the audio track output destination (“BUS (IFX/Indiv.) Select” p.15) and “Source BUS” to the same bus. If you want to bounce-record only the audio track(s), set the audio track output “SOLO ON/OFF” setting to ON.

Source BUS

[L/R, Indiv. 1/2]

This selects the recording source. The signal being sent to this bus will be recorded.

The “SOLO ON/OFF” settings of each track will be used.

L/R: Signals sent to the L/R bus will be recorded.

Any signals being sent to the L/R bus, such as external audio signals (specified in “Input” 0–7a PG p.56) or sounds played on the TRITON STUDIO from the keyboard or MIDI input, will be recorded.

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Contents Update guide Table of Contents Program mode Global modeSampling mode Combination modeConventions in this manual About this manualHow this manual is organized Page New functions in version Sequencer modeIntroduction Other new functions Updating the Triton Studio operating system Installing the systemPage About the HD Audio Track function Sequencer modeHD Audio Recording About the audio tracks Audio Track 1&2 Erase Measure Create a directory in which to save the files Specify the location where the Wave file will be savedRecording an audio track Preparing to record an audio trackConnect your guitar SetupRecord the audio track Press the Sequencer REC/WRITE key Set the recording levelRecord Press the Sequencer START/STOP key to stop recording Using punch-in recordingCheck the recorded content Punch In checked Punch In Mode AutoPerforming bounce recording Compare the recorded contentWhen you have finished setting your levels, stop play- back 1D Delete Song Menu commandsSequencer P0 Play/REC Track Select7c Recording Level dB Sampling/HD Audio7a Input COMBI, PROG, SEQ, S.PLAY, Disk 7b Ctrl Control7B Sel Dir/WAVE Audio Track Menu CommandAuditioning the contents of a Wave file 7D Bounce All Tracks To Song 7C Auto Sampling/HD Audio SetupBounce Off, On Punch In Mode Manual, AutoPreference Punch Off, OnSequencer P1 Cue List Changes to the page menu commands1R Put Wave New page menu commandsSequencer P5 Track Edit Track and Map1U Erase Punch Noise 1S Normalize/Level Normalize/Level Adjust1T Volume Ramp Start End To execute the Time Stretch command, press the OK but- ton1V Time Stretch IndexStereo file 1W Transfer Wave Transfer Wave To Midi TrackIf executing with Track Select set to a Midi track Track 1C Erase Track1D Copy Track 1E Bounce Track Dialog box when executing Erase Measure 1J Copy Measure 1K Move Measure 1Q Set Song Length Resample Auto Sampling/HD Audio SetupInitialize Resample SEQ PlayListen to the sampled data In-Track SamplingPerforming in-track sampling Listen to the Wave file that you created 2ch Mix to DiskHD Audio Track REC Resampling a completed song to create a Wave filePerform bounce-recording Bounce Audio TrackRecording on the audio tracks Check the audio tracks that you recordedParameter Initialize Resample SEQ Play In-Track Sampling Automatically-set parameters and their valuesDisk Recording internal parameter changes Support for exclusive eventsRecording and playing exclusive events Exclusive messages that can be realtime-recorded Recording exclusive messages received from the TRITON-RackMidi system exclusive parameter changes Effect IFX3 Put Effect Setting to TrackBeat.Tick Choose Put Effect Setting to Track to open the dialog box1F Erase Measure Sequencer P6 Pattern/RPPR1B Event Edit Sequencer P8 Insert Effect Added page menu command1D Put Effect Setting to Track 1C Put Effect Setting to TrackDestination and Value Tone Adjust Parameters123456a Tone Adjust 1-Tone Adjust LFO1 Fade 99...+00...+99 LFO1 Dly LFO1 Delay 99...+00...+99LFO1 Spd LFO1 Speed 199...+00...+199 LFO1 P Int LFO1 Pitch Intensity -12.00...+00.00...+12.001N Quantize Swing 300%...+300% Copy From ProgramSwing Quantize Parameter 1L Copy From ProgramImprovements Auto Song Setup functionOther updates Compare functionEdit Wave Disk mode6b Wave Parameter 6F Insert 6K Volume Ramp6D Clear 6E CopyLoad Akai Program File Load Akai VolumeAdvanced Conversion Load Load Akai Program File 1D Load PCG RAM and Samples Load PCG RAM and SamplesExclusive Off, On Content that will be loaded from the .PCG fileContent loaded from the .SNG file Load Standard Midi File3J Optimize Medium Save Song as Standard Midi FileOptimize Medium Collect the song file and Wave file into a single directory Collect Audio Track file3K Collect Audio Track file Create a directory on the copy-destination mediaGlobal Karma function Global mode parametersRate Convert Loading Karma Music Workstation or Triton Le .PCG SNG filesData compatibility Scsi Mode/SCSI ID Global modeScsi Mode Initiator, Target Scsi Mode TargetScsi Mode Initiator Foot Switch AssignREC Audio Input Sampling modeAuto Sampling Setup 1O Auto Sampling SetupUse the radio buttons to select Auto Resample through IFX Auto Resample through IFXSampling Check the resampled dataIFX From, select Disk Menu commands Insert Mix, PasteCopying data from a Wave file, and inserting it in a sample Page Use the radio buttons to select Resample Combination Play Combination mode5E Auto Sampling Setup Resample Combination PlayStart playing the combination that uses the arpeggiator etc Source Audio*2 Input1 Level 127 Pan L000 BUS Select 1C Copy From Program Resample Program Play Program mode3E Auto Sampling Setup Start playing the program that uses the arpeggiator etc Initialize Resample Program Play REC Audio Input Changed messages Other functionalityTap tempo control Various messagesAdded messages Korg INC