2)Using the effect specified by the song itself from the beginning of the song, and inserting the effect settings from another song at the middle of the song
For the insert effect (IFX3) used by track 3, we will use 023: Stereo Phaser (specified by the template song) from the beginning of the song, and insert MIDI parameter change system exclusive messages at measure 9 to switch to the 020: Stereo Flanger settings from another song.
1Enter Sequencer mode, and use “Song Select” to select song S000.
2Use the page menu command “Load Template Song” to load Acid Jazz.
3In “Track Select,” select Track 03: Elec.Piano, and record a performance as desired. (☞BG p.49 “Creating the basic song – 1. Loading a template song and copying preset patterns (drum phrases)”)
4Make the effect settings for the second half of the song in another (copied) song.
a)Create song S001.
b)Use the page menu command “Copy From Song” to copy Song 000 as the
5In song 001, make the effect settings that you want to use at measure 9.
In the Sequencer P8: Insert Effect, Insert FX page, select
020: Stereo Flanger for IFX3.
6In the Sequencer P8: Insert Effect, IFX3 page, make the desired parameter settings.
7Choose “Put Effect Setting to Track” to open the dialog box.
8Insert the effect settings from song 001 into song 000.
“Effect”: IFX3
To:“Song”: 000 “Track”: 03 “Measure”: 009
“Beat.Tick”: 01.000
9Press the OK button. Now you can play back the song to listen to the effects change at the places in the song (mea- sure 9 in this example) where you put an effect to a track
0Using the [COMPARE] key, you can listen to the previ- ous version, before you performed the “Put Effect Setting to Track” operation.
Processing the data placed in a track by the “Put Effect Setting to Track” command may take a little bit of time. As your song becomes filled with more and more data, it may take longer to complete the effect change. When listening to the playback in step 9, if you notice the effect change does not take place smoothly at the desired location, use the [COMPARE] key (lit) to return to the previous state and try the operation again. This time, change the “Beat.Tick:” settings so that the change takes place a little bit (40
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