Park
Park
Description
Park a call in orbit so a
Park places an outside call in a waiting state (called a Park Orbit) so that an extension user may pick it up. There are two types of Park: System and Personal. Use System Park when you want to have the call wait in one of 10 system orbits
A call parked in System Park Orbit for too long will recall the extension that initially parked it. The recall for System Park Orbits 68 and 69 is permanently fixed at 5 minutes. If the recall remains unanswered, the call diverts to Key Ring.
A call parked in Personal Park Orbit for too long will initially recall to the extension at which it is parked. If unanswered there, it recalls to the extension that parked the call. If still unanswered, it diverts to Key Ring.
When an extension has System Park keys, the keys provide a Busy Lamp Field (BLF) for the orbit assigned to the key.
Park Key Busy Lamp Indications
When the key is: | The Park orbit is: |
|
|
|
|
Off | Idle |
|
|
On (red) | A |
| assigned to the key. |
|
|
Single wink on (green) | The extension user has parked a call in the |
| orbit assigned to the key. |
|
|
Distinctive Flash Rate on Recall
Park recall features a distinctive flash rate for line keys (see the chart below). This allows the keyset exten- sion user to easily differentiate new calls that are ringing from Parked calls that are recalling.
Distinctive Flash Rate on Park Recall
For this type of call: | You see this flash rate: |
|
|
|
|
Call that you Parked | Double Wink On (green) |
|
|
Call that you initially Parked recalling | Double Wink On (green) |
your phone |
|
|
|
Call Parked by a | On (red) |
|
|
Call initially Parked by a | Double Wink On (red) |
that is recalling your phone |
|
|
|
Features
DSX Feature Handbook | Features ◆ 119 |