Chapter3

Using the Unit as a

Player in an Editing

System

Notes on Usage in the Editing System

If you use the unit in an editing system, the following functions are limited.

Notes on general

When using the RS-422A/232C connectors to connect this unit to other equipment, you cannot place the unit as a recorder.

This unit is not equipped with a synchronization function. Adjust the edit timing with the editing controller, and set sync grade to Preroll & Play.

To make the unit comply with a command sent from an editing controller to locate a scene, set FF/REW SPD on the VTR SET menu to SHUTTLEMAX.

Except when editing with the RS-422A connection, if the unit has been in the pause mode for the period specified in the menu, the unit will go into the tape protection mode.

When you control this unit from an editing controller connected to the RS-422A connector:

if the TIMER selector is set to REPEAT, and the tape reaches its end point by fast-forwarding using the FF button, jog dial control via the editing controller is not available.

if the tape reaches its beginning or end using the REW or FF button, the unit turns to playback pause mode at a point a few seconds from its beginning or end.

The TIMER selector setting has higher priority than the REMOTE/LOCAL switch setting. In an editing system, set the TIMER selector to OFF.

Even if the REMOTE/LOCAL switch is set to REMOTE, the Remote Commander may function depending on the setting of LOCAL ENBL on the REMOTE menu. If you want to disable the Remote Commander, set COMMANDER on the OTHERS menu to CONTROL S.

Notes on editing

When you control this unit from an editing controller connected to the RS-422A/232C connector in the editing system, editing via a DV connection is less accurate than editing via an analog connection.

This unit is not equipped with the first edit function.

Since this unit does not support CTL, if the time code recorded on the tape is out of sequence or the tape has a blank portion between recorded portions, you may not be able to use it for editing. In such a case, adjust the editing IN point.

46 (GB)

Chapter 3 Using the Unit as a Player in an Editing System