3 Change SETUP menu item 301 (302) [401 as player 1, 402 as player 2] from BYTE 01 to BYTE 10, and calculate the adjustment value.

How to calculate the adjustment value

If the actual IN point shifts forward to the IN point preset on the player;

IN point

OUT point

Preset editing points

Adjustment value

Actual editing points

IN point

OUT point

08 (default setting) + number of frames obtained in step 2

Example: To adjust 5 frames 08 + 05 = 0D

The adjustment value is calculated in hexadecimal.

If the actual IN point shifts backward to the IN point preset on the player;

IN point

OUT point

Preset editing points

Adjustment value

Actual editing points

IN point OUT point

08 (default setting) – number of frames obtained in step 2

Example: To adjust 5 frames 08 – 05 = 03

4 Perform a trial editing process and confirm the results of the adjustment.

Repeat steps 3 and 4 until the best possible result is obtained.

Using this unit as a player with the BVE- 600

1 Set the sync grade (menu 2) to mode number 4, PREROLL & PLAY in auxiliary mode.

2 Set the VCR device constants in the setting mode.

For details on device constants, see page 47 (GB).

Notes

If FF/REW SPD on the VTR SET menu of this unit is set to FF/REW when the unit rewinds or fast- forwards the tape, the time code may not be displayed on the editing controller. In this case, set FF/REW SPD to SHUTTLEMAX.

For details on FF/REW SPD, see page 90 (GB).

When editing, use a time code.

Depending on the type of device you are using as a recorder, the actual edited point may not accurately coincide with the preset editing point. In this case, adjust the VCR device constants of the editing controller (CONST8 (Start Delay) in BYTE-2 in BLOCK-2).

Using this unit as a player with the BVE- 2000

1 Set SYNC GRADE (synchronous accuracy) in the AUX mode to PREROLL & PLAY.

2 Display VTR CONSTANT or OPTION VTR CONSTANT on the setup menu, and set the VCR device constants.

Notes

It is advisable to set JOG DIAL RESPONSE in SYSTEM CONFIGURATION on the setup menu to LOW.

When editing, use a time code.

System Editing an in Player a as Unit the Using 3 Chapter

Chapter 3 Using the Unit as a Player in an Editing System

57 (GB)