Programming 75
Logotypes
Bitmap
The bitmap must have exactly (X size * Y size) number of bytes. 1=black, 0=white dot.
Bit No. 7 in byte 0 represents the top left corner of the logotype.
X size
70
Byte 0
Y size
PrintingTo print a logotype you can use two commands. <ESC>L<n> prints the logotype at the current cursor position, just like any character. <ESC>g<n1><n2><n3><n4><n5> prints the logotype at a specified
n1 One byte logotype number,
n2n3 Two byte X position measured in pixels from the left hand edge of the print window.
n4n5 Two byte Y position in pixels from top of the page.
These bytes must always be inserted but they are ignored in
All logotypes are erased with the <ESC>&L command.
Caution • Loading to the flash PROM will erase the RAM completely since the RAM is used during the loading process. Any print data residing in RAM will be lost.
09/14/2009 | TTP 2000 Technical Manual |