Programming 75

Logotypes

Bitmap

The bitmap must have exactly (X size * Y size) number of bytes. 1=black, 0=white dot.

Bit No. 7 in byte 0 represents the top left corner of the logotype.

X size

70

Byte 0

Y size

Printing

To print a logotype you can use two commands. <ESC>L<n> prints the logotype at the current cursor position, just like any character. <ESC>g<n1><n2><n3><n4><n5> prints the logotype at a specified X-Y position.

n1 One byte logotype number, (0—15)

n2n3 Two byte X position measured in pixels from the left hand edge of the print window.

n4n5 Two byte Y position in pixels from top of the page.

These bytes must always be inserted but they are ignored in variable-page-length mode where logotypes are always printed at the current Y-position.

Erasing

All logotypes are erased with the <ESC>&L command.

Caution • Loading to the flash PROM will erase the RAM completely since the RAM is used during the loading process. Any print data residing in RAM will be lost.

09/14/2009

TTP 2000 Technical Manual

P1002902-002