Programming Console Operations | Section | |
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4-3-6 Entering or Editing Programs
This operation is used enter or edit programs. It is possible in PROGRAM mode only.
RUN | MONITOR | PROGRAM |
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No | No | OK |
The same procedure is used to either input a program for the first time or to change a program that already exists. In either case, the current contents of Program Memory is overwritten.
The program shown in the following diagram will be entered to demonstrate this operation.
00002
TIM 000 |
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#0123 | 12.3 s |
MOV(021) |
#0100 |
LR 10 |
ADB(050) |
#0100 |
#FFF6 |
DM 0000 |
Address | Instruction | Operands | |
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00200 | LD | IR | 00002 |
00201 | TIM |
| 000 |
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| #0123 |
00202 | MOV(021) |
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| #0100 |
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| LR | 10 |
00203 | ADB(050) |
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| #0100 |
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| #FFF6 |
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| DM 0000 |
1, 2, 3... 1. Press the CLR Key to bring up the initial display.
2.Specify the address where the program will begin.
3.Input the address where the program will begin and press the Down Arrow Key. It is not necessary to input leading zeroes.
C | A | A | ↓ | 00200READ |
2 | 0 | 0 | NOP (000) |
4. Input the first instruction and operand.
LD | C | 00200 |
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2 LD |
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| 00002 |
5.Press the WRITE Key to write the instruction to Program Memory. The next program address will be displayed.
WRITE
00201READ NOP (000)
If a mistake was made inputting the instruction, press the Up Arrow Key to return to the previous program address and input the instruction again. The mistaken instruction will be overwritten
To specify the Completion Flag for a timer or counter, press the LD, AND, OR, or NOT Key followed by the TIM or CNT Key, and then input the timer/ counter number last.
6.Input the second instruction and operand. (In this case it isn’t necessary to enter the timer number, because it’s 000.) Press the WRITE Key to write the instruction to Program Memory.
TIM Timer number WRITE
00201 TIM DATA #0000
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