only program, you can press z U �� Œ to move to its

beginning.)

3.Press and hold . This displays the current program line. When you release ˜, the line is executed. The result of that execution is then displayed (it is in the X–register).

To move to the preceding line, you can press . No execution occurs.

4.The program pointer moves to the next line. Repeat step 3 until you find an error (an incorrect result occurs) or reach the end of the program.

If Program–entry mode is active, then or simply changes the programs pointer, without executing lines. Holding down an arrow key during program entry makes the lines roll by automatically.

Example: Testing a Program.

Step through the execution of the program labeled A. Use a radius of 5 for the test data. Check that Program–entry mode is not active before you start:

Keys: Display:Description:

5 zUA ) (hold)   

(release) ) (hold)  º

(release) ) (hold)  π

(release)

) 

(hold)  º

(release) ) 

(hold)  !

(release) ) 

Moves program counter to label A.

Squares input.

Value of π.

25π.

End of program. Result is correct.

12–10 Simple Programming

File name 32sii-Manual-E-0424

 

Printed Date : 2003/4/24

Size : 17.7 x 25.2 cm