G7. column

Distance between the left edge of the graphic image area and

 

the left edge of first bitmap line. This is usually 0, unless you

 

want a fixed amount of white space around the graphic image.

 

See "Positioning the Graphic Image," for more information.

 

Use the previous table for values.

G8. mode

Imaging mode. Enter 0.

G9. "name"

Graphic name (optional), 0-8characters, enclose within

 

quotation marks.

Example

{G,99,A,R,G,0,0,0,"99Wire" p

Adds a graphic image identified by number 99 to volatile RAM. The graphic uses dot measurement. The image will be placed according to the row and column parameters in the graphic field. The imaging mode is 0 and the image is called 99Wire.

C r e a t i n g B i t m a p F i e l d s

This defines one row of dots, starting at a specific row and column within the graphic image. Each unique row of dots requires a bitmap field. A bitmap field can later be repeated by using a duplicate field.

Syntax

B,row,column,algorithm,"data" p

B1. B

Bitmap Field.

Creating Graphics 5-15

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Image 131
Monarch 9830 E a t i n g B i t m a p F i e l d s, 99,A,R,G,0,0,0,99Wire p, Row,column,algorithm,data p, B1. B Bitmap Field