8.4
9. Working With Mobile 3D Graphics 67
9.1 JSR 184 Overview 67
9.2Immediate Mode 67
9.3Retained Mode 68
9.4 | Trading Quality for Speed 68 |
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9.5 | Creating Mobile 3D Graphics Content | 69 | |
10. Using the PIM and FileConnection APIs | 71 | ||
10.1 | The FileConnection API | 71 |
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10.2 | The PIM API 72 |
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11. Using the Bluetooth and OBEX APIs 73 |
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11.1 | Bluetooth Simulation Environment | 73 | |
11.2 | OBEX Over Infrared 73 |
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11.3 | Setting OBEX and Bluetooth Preferences 74 | ||
| 11.3.1 OBEX Preferences | 74 |
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11.3.2 Bluetooth Discovery Timeout 75
11.3.3 Bluetooth System Properties 75
11.3.4 Bluetooth BCC Properties 75
12. Using Web Services | 77 | ||
A. Application Demonstrations 79 | |||
A.1 | Overview | 79 |
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A.2 | General Instructions 81 | ||
A.3 | BluetoothDemo | 82 | |
A.4 | Demo3D | 83 |
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| A.4.1 | Life3D 83 | |
| A.4.2 | PogoRoo 84 | |
| A.4.3 | retainedmode 85 | |
A.5 | JSR172Demo | 86 | |
A.6 | mmademo | 86 |
vi J2ME Wireless Toolkit User’s Guide • October 2004