Creating and Downloading a Logo
Instruction Manual: evolution 5000 E57xx DSNG and DENG Voyager Enco d er Page E-7
ST.TM.E10076.3
Osd Creator uses a colour palette with a maximum of 256 entries. Each
pixel in the image is mappe d to an entry in the p alette, which holds a v alue
for the red, green and blue and transparency component. The
transparency (or mix) is treated as a colour component, so for two colours
with identical red, green and blue values, but different transparency levels,
two entries will be gen erated in the palett e.
When a bitmap image is loaded, all colours have a transparency value of
255 (opaque).
The area of the image that is to remain opaque is referred to as the active
area. The area of the image that is to be made transparent is called the
inactive area. Transparency can added manually, with a brush, or by
using a key file.
Adding Transparency Manually
The background colour within Osd Creator can be changed with the black,
red, green and blue buttons on the toolbar. This changes the background
colour of the editor window on which the lo go is overlaid and not the logo
itself, which remains u naffected. This fa cility is useful to show the
transparency of different colours. It is best to start with a background
colour that contrasts sharply with the whole of the source image.
Using the options immediately below the toolbar, the mouse pointer can be
used as a brush to add transparency to an area. The left mouse button will
apply the transparency value set for the LButton Mix and the right mouse
button will apply the tra nsparency value se t for the RbuttonMix. At
start-up these are set so LButton Mix is 0, to make an area transparent,
and RButton Mix is 255, to make it opaque.
Different mix levels can be entered for intermediate levels of transparency.
Selecting a brush size from the drop-down list determines the size of the
area that is changed.
If the Changes Affect Palette box is checked, changing the transparency
of a pixel on the image a lso changes the pale tte entry on which t he pixel is
based, and all the pixels that share that palette entry.
If the inactive area is mainly one colour, c heck the Changes Affect
Palette box, and left-click in the inactive area. All pixels of that colour
should become background-coloured. Repeat until the whole of the
inactive area is transparent. If parts of the active area have become
transparent, uncheck the Changes Affect Palette box, and paint with the
right button to correct these areas. Zoom in if necessary.
If there is no general colour for the inactive area, uncheck the Changes
Affect Palette box and paint the inactive area manually with the left
mouse button. Use the right button to correct mistakes. Trace around the
edge of the area with a medium brush, then use the large brush for wide
areas. Zoom in to do the fine corrections.
Adding Transparency Using a Key File
A key file is a Bitmap (.bmp) file of the same size as the source file, with
the active area of the image coloured white, the inactive area coloured
black, and intermediat e levels of transparency coloured grey.
Create the key file using a drawing package. Colour the active area white,
and the inactive area black. Save as a .bmp file.