C H A P T E R 1

Newton and Its Users

Then look at how the Newton can facilitate the tasks. To help plan a task analysis, imagine a scenario in which someone uses your product. List each task a person might perform in that scenario, then break each task apart into its component steps. This allows you to identify each step that a person goes through in order to complete the task. Order the steps according to how people do them. When you feel you have all the steps listed and ordered, read the list back to someone and see if that person can use the steps you’ve listed to accomplish the task.

Build Prototypes

For the third step, apply the information you’ve collected about your users, their skills, and the tasks you envision them performing to create a prototype of your design. Prototyping is the process by which you develop preliminary versions of your design to verify its workability. You can use a variety of techniques to construct prototypes of your design. Creating storyboards is one technique—you draw out the steps your users will go through to accomplish a task. Another technique is to build a simulation of the product in prototyping software that animates some features or demonstrates how the product will work.

Observe Users

Once you have a prototype drawn or mocked up, you can begin to show it to people to get reactions to it. The fourth step, called user observation, lets you test the workability of your product design by watching and listening carefully to users as they work with your prototype. Although it is possible to collect far more elaborate data, observing users is a quick way to obtain an objective view of your product. Before you do any testing, take time to figure out what you’re testing and what you’re not. By limiting the scope of the test, you’re more likely to get information that will help you solve a specific problem. You can use the information you gather about your target audience to help you pick participants for your user observation; find people who have the same demographic background and experience level as the typical user in your target audience. Your participants will work through one or

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Involve Users in the Design Process

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Apple 2 manual Build Prototypes, Observe Users

2 specifications

The Apple II is a defining product in the history of personal computing, first introduced in 1977 by Apple Computer, Inc. Designed by Steve Wozniak, the Apple II was one of the first highly successful mass-produced microcomputer products and played a significant role in bringing personal computers into homes and schools.

One of the Apple II's standout features was its color graphics capability. It was one of the first personal computers to provide color output, thanks to its built-in video interface. The initial model supported a resolution of 280x192 pixels with a palette of 6 colors, which allowed for vibrant visuals that set it apart from contemporaries like the monochrome Altair 8800.

The Apple II was notable for its open architecture. This design allowed users to expand the computer's capabilities easily through a series of expansion slots. Users could add floppy disk drives, additional memory, and various peripheral devices, making the system highly adaptable to individual needs. This encouraged a thriving ecosystem of third-party hardware and software, which contributed to its popularity.

Another significant feature was its use of the 6502 microprocessor. This 8-bit CPU was not only affordable but also powerful for its time, allowing the Apple II to run various applications efficiently. Along with a built-in keyboard and an innovative plastic case that housed its components, the design was user-friendly and appealing.

The Apple II also introduced the concept of “bootable software” through the use of floppy disks. The disk operating system (DOS) allowed users to store and run multiple programs without having to reload software manually, providing a level of convenience that had not been widely available before. Key software like VisiCalc, the first spreadsheet program, helped boost sales, showcasing the Apple II's utility in business and education environments.

The computer was also well-known for its early adoption of BASIC programming language. Apple provided an operating system that supported Applesoft BASIC, which enabled users, including students, to write their programs, further fostering a community of developers.

In summary, the Apple II's color graphics, open architecture, powerful 6502 processor, innovative use of floppy disks, and support for BASIC programming made it a revolutionary product in its time. Its legacy laid the groundwork for future personal computers and established Apple as a leader in the burgeoning tech industry. The Apple II remains an iconic symbol of the early personal computing era, reflecting a generation's transition into a digitally connected world.