11If the compile result is satisfactory, press the F4 key.
“Finish compiling” is displayed, then the reverb program name setting menu appears.
12Set a reverb program name to the compiled data.
The name set during sampling is displayed. If necessary, change the name.
The name set at this stage is the final name, and will be displayed as the reverb source name and the reverb program name when you select the reverb program on the sampling reverb software.
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| Rehearsal | abcdefghijklmnopqrstuvwxyz |
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| Sampling | AB | C | DEFGHIJKLMNOPQRSTUVWXYZ |
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| Compile | (03)[ | C | hurch A ] |
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| Delete | Enter |
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| Reverb source name | Reverb program name |
The input method is the same as that for the memory label. See step 7 on page 14.
13Assign the reverb source graphic and mic/speaker arrangement graphic to the reverb program.
1Press the F4 key.
“Jog picture” flashes, and the reverb source graphic setting display appears.
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| [(03)Church A ] | Jog picture[ |
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| SAMPLE | [1:C12 | ] | Enter |
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2Turn the jog dial to select the reverb source graphic.
For the graphics to be selected, see “Reverb source graphics supplied with the
You can assign your particular graphic. For details, see “To assign your particular reverb source graphic” on page 24.
3Press the F4 key.
“Jog mic” flashes, and the mic/speaker arrangement setting display appears.
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SAMPLE | [1:C12 | ] | Esc | Enter |
4Turn the jog dial to select the mic/speaker arrangement graphic.
•When you do not want to assign any mic/speaker arrangement graphic, press the F3 key (Esc) to skip this step.
(continued)
21(GB)