16Turn the jog dial to select the memory number in which to store the

 

compiled reverb program data.

 

 

 

 

 

 

You can store the data to a memory number indicated with “----------

.”

 

 

 

 

Memory number

Memory label

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

￿

 

 

 

 

 

 

 

 

 

 

----------------------(01)

 

￿

 

 

 

 

 

Rehearsal￿

(02)----------------------

 

 

￿

 

 

 

 

 

Sampling￿

 

(03)Church

A 1:C12￿

 

 

 

 

 

 

 

Compile￿

(04)----------------------

 

 

￿

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Change MS

 

Please select output file.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

SAMPLE

 

 

 

 

Exit

Enter

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Note

Data has been stored in the memory numbers with memory labels other than “----------.” If you select a memory number with data and press the F4 key in step 17, “The file can’t be overwritten. Please select another file. OK?” is displayed. Press the F4 key to return to the memory list display.

17Press the F4 key.

“Save this file?” is displayed.

￿

Rehearsal￿

Sampling￿ Save this file?

Compile￿

Change MS (03)Church A 1:C12

SAMPLE No Exit Enter

18Press the F4 key to store the reverb program data.

“Saving MS” is displayed, and the reverb program data is stored in the Memory Stick. When storage is finished, the initial display returns. The compiling is now complete.

To change the reverb program name or the assigned graphics, press the F2 key (No) in place of the F4 key. The reverb program name setting menu (step 12) returns.

To return to the initial display without storing the data, press the F3 key (Exit) in place of the F4 key.

23(GB)