16Turn the jog dial to select the memory number in which to store the |
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You can store the data to a memory number indicated with | .” | ||||||||||||
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| SAMPLE |
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Note
Data has been stored in the memory numbers with memory labels other than
17Press the F4 key.
“Save this file?” is displayed.
Rehearsal
Sampling Save this file?
Compile
Change MS (03)Church A 1:C12
SAMPLE No Exit Enter
18Press the F4 key to store the reverb program data.
“Saving MS” is displayed, and the reverb program data is stored in the Memory Stick. When storage is finished, the initial display returns. The compiling is now complete.
•To change the reverb program name or the assigned graphics, press the F2 key (No) in place of the F4 key. The reverb program name setting menu (step 12) returns.
•To return to the initial display without storing the data, press the F3 key (Exit) in place of the F4 key.
23(GB)