Compiling
Assigning the Reverb Source GraphicYou can assign your favorite reverb source graphic and mic/speaker arrangement graphic to the reverb program you sampled and compiled using the
The
Large hall | Medium hall | Small hall |
Church | Studio | Plate |
Cave | Mountain | Canyon |
Sample graphic (s777.bmp) | Black background (black.bmp) |
The supplied reverb source graphic data are stored in the directory below
Create your particular graphic in bitmap format based on the data of the sample graphic (s777.bmp) or the black background (black.bmp) above, then store it in the specified directory in the Memory Stick.
After storing your graphic data in the Memory Stick, restart the DASK- S704. Then you can select the graphic in the compiling procedure as Jog picture.
24(GB)