Compiling

Assigning the Reverb Source Graphic

You can assign your favorite reverb source graphic and mic/speaker arrangement graphic to the reverb program you sampled and compiled using the DASK-S704. The assigned graphics are displayed when you select the reverb program using the sampling reverb software.

The DASK-S704 is supplied with the following reverb source graphics. In addtion to these graphics, you can create your particular graphic and assign it.

Reverb source graphics supplied with the DASK-S704

Large hall

Medium hall

Small hall

Church

Studio

Plate

Cave

Mountain

Canyon

Sample graphic (s777.bmp)

Black background (black.bmp)

To assign your particular reverb source graphic

The supplied reverb source graphic data are stored in the directory below “\mssony\pro\dre-s777\picture” in the Memory Stick.

Create your particular graphic in bitmap format based on the data of the sample graphic (s777.bmp) or the black background (black.bmp) above, then store it in the specified directory in the Memory Stick.

After storing your graphic data in the Memory Stick, restart the DASK- S704. Then you can select the graphic in the compiling procedure as Jog picture.

24(GB)