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User Guide |
| UltraLine Home DSL Router (Models 7400, 7401) | |||
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| Application/Game |
| Port/Protocol |
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| mIRC Chat |
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| Motorhead Server |
| 16000 TCP/UDP, |
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| MSN Game Zone |
| 6667 TCP, |
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| MSN Game Zone (DX 7 & 8 play) |
| 6667 TCP, 6073 TCP, |
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| TCP, |
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| MSN Messenger |
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| TCP/UDP |
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| Napster |
| 6699 TCP |
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| Need for Speed 3, Hot Pursuit |
| 1030 TCP |
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| Need for Speed, Porsche |
| 9442 UDP |
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| Net2Phone |
| 6801 UDP |
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| NNTP |
| 119 TCP/UDP |
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| Operation FlashPoint |
| 47624 UDP, 6073 UDP, |
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| 2234 TCP |
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| Outlaws |
| 5310 TCP/UDP |
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| Pal Talk |
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| 8700 TCP/UDP, |
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| pcAnywhere host |
| 5631 TCP, 5632 UDP, 22 UDP |
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| Phone Free |
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| 8000 TCP |
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| Quake 2 |
| 27910 UDP |
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| Quake 3 |
| 27660 UDP |
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| Each computer playing QuakeIII must use a |
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| different port number, starting at 27660 and |
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| incrementing by 1. You'll also need to do the |
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| following: |
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| 1. Right click on the QIII icon |
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| 2. Choose "Properties" |
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| 3. In the Target field you'll see a line like |
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| "C:\Program Files\Quake III Arena\quake3.exe" |
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| 4. Add the Quake III net_port command to specify a |
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| unique communication port for each system. The |
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| complete field should look like this: "C:\Program |
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| Files\Quake III Arena\quake3.exe" +set |
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| net_port 27660 |
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| 5. Click OK. |
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| 6. Repeat for each system behind the NAT, adding |
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| one to the net_port selected (27660,27661,27662) |
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| Quicktime 4/Real Audio |
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| Rainbow Six & Rogue Spear |
| 2346 TCP |
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| RealOne Player |
| TCP - 554, 7070 to 7071 |
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| UDP - 6970 to 7170 |
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| Real Audio |
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| Roger Wilco |
| TCP/UDP 3782 |
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| UDP 3783 (BaseStation) |
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| ShoutCast Server |
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| SSH Secure Shell |
| 22 TCP/UDP |
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| Starcraft |
| 2346 TCP |
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| Starfleet Command |
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| Telnet |
| 23 TCP |
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| Tiberian Sun & Dune 2000 |
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| Ultima Online |
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| 9999 UDP, 7875 UDP |
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133 | January 2004 |