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48:
48: Reverb-Room
This reverberation effect emphasizes the early reflections, simulating a tight, room sound. Changing the balance between the early reflections and reverb sound allows you to simulate nuances, such as the type of walls of a room.
49: Reverb-BrightRoom
This reverberation creates a bright, room-type sound.
Wet: Mono In - Stereo Out / Dry: Stereo In - Stereo Out |
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| ER Level |
EQ Trim |
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LEQ | HEQ | Pre Delay Thru |
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+ | Pre Delay | Reverb | Reverb Level |
EQ Trim |
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Right |
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a | Reverb Time [sec] | 0.1… 3.0sec | Sets the reverberation time. | ||
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b | High Damp [%] | 0… | 100% | Damping amount in the high range | |
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c | Pre Delay [msec] | 0… | 200msec | Delay time from the dry sound ☞ P.116 | |
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d | Pre Delay Thru [%] | 0… | 100% | Mix ratio of | |
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e | ER Level | 0… | 100 | Sets the level of early reflections.☞ P.116 | |
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f | Reverb Level | 0… | 100 | Sets the reverberation level.☞ P.116 | |
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g | EQ Trim | 0… | 100 | EQ input level | |
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h | Pre LEQ Gain [dB] | +15dB | |||
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i | Pre HEQ Gain [dB] | +15dB | |||
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| Wet/Dry | Dry, 1:99… 99:1, Wet | Sets the balance between the effect and dry sounds. | ||
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j | Src | None… Tempo | Modulation source of effect balance | ||
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| Amt | +100 | Modulation amount of effect balance | ||
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c:Pre Delay [msec] The Pre Delay sets delay time of reverb input, allowing you to control spacious-
d: Pre Delay Thru [%] | ness. |
Using the Pre Delay Thru parameter, you can mix the dry sound without delay, emphasizing the attack of the sound.