Paxar 9402, 9403 manual I n g t h e R u n L e n g t h E n c o d i n g M e t h o d

Models: 9402 9403

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3.One row at a time, convert each group of eight binary digits to hex values, using the binary to hex conversion chart found in Appendix C.

starting at position 49 ...

00111111 = 3F

11111111 = FF

11111111 = FF

11110000 = F0

4.Write the hex values for each row as a continuous string. row 1, position 49 = 03FFFFFF00000

All hex numbers must be two digits. For example, write hex 0 as 00, or hex E as 0E.

5.Repeat steps 3 through 4 for each row on the grid.

6.Insert the hex values in syntax format.

U s i n g t h e R u n L e n g t h E n c o d i n g M e t h o d

The following steps explain how to derive a run length character string from a bitmapped graphic.

Each square on the grid represents a dot. A black square indicates the dot is ON, and a white square indicates the dot is OFF.

For visual clarity, the following example shows "1" to indicate when a square is ON, and "0" to indicate when a square is OFF. You do not have to convert your dots when using the run length method.

Creating Graphics 5-7

Page 119
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Paxar 9402, 9403 manual I n g t h e R u n L e n g t h E n c o d i n g M e t h o d