C r e a t i n g N e x t - B i t m a p F i e l d s

This field uses the previous field’s row and column locations. It allows you to use the bitmap or duplicate field data without having to recalculate row and column locations. This field represents one row of dots on the image.

Syntax

 

N,adjdir,adjamt,algorithm,"data" p

N1. N

Next-Bitmap Field.

N2. adjdir

Increments or decrements the row count. Inserts the

 

duplicate line after or before the current row.

 

0

Increments (inserts after)

 

1

Decrements (inserts before)

 

 

For example:

 

 

B,50,35,R,"GsSsG" p

 

 

N,0,R,"DpZoD" p

 

 

prints a next-bitmap field on row 51 at column 35.

N3. adjamt

Amount of row adjustment in dot rows. Using 0 overwrites the

 

same line. Range: 0 - 999 (0 - 99 for 9403).

N4. algorithm Coding method for bitmap data:

HHex Representation R Run Length Encoding

N5. "data" Character string made up of hex or run length encoding. Do not put spaces or any other character between the hex numbers or run length code letters. Range: 0 - 2710 (0 - 100 for 9403).

Example B,39,56,H,"3FFFFFF0" p

N,0,1,H,"000000E00000" p

Defines a next-bitmap graphic field beginning on row 40. The row count increments by 1. Hex representation is used.

5-16Creating Graphics

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Paxar 9403, 9402 manual E a t i n g N e x t B i t m a p F i e l d s, Adjdir,adjamt,algorithm,data p