C r e a t i n g B i t m a p F i e l d s

This defines one row of dots, starting at a specific row and column within the graphic image. Each unique row of dots requires a bitmap field. A bitmap field can later be repeated by using a duplicate field.

Syntax

 

B,row,column,algorithm,"data" p

 

B1. B

Bitmap Field.

 

 

B2. row

Distance (in dots) from the graphic image’s bottom margin to

 

the bitmap line.

 

 

 

 

 

 

 

 

 

 

Printer

 

Unit of Measure

 

Row or

Column or

 

 

 

 

 

 

End Row

End Column

 

9403

 

English (1/100 inch)

 

0-599

0-199

 

 

Metric (1/10 mm)

 

0-1523

0-507

 

 

 

 

203 dpi Dots

 

0-1217

0-405

 

9825/

 

English (1/100 inch)

 

0-1599

0-399

 

985x/

 

Metric (1/10 mm)

 

0-4063

0-1015

 

9860

 

203 dpi Dots

 

0-3247

0-811

 

985x/

 

English (1/100 inch)

 

0-1199

0-399

 

 

Metric (1/10 mm)

 

0-3047

0-1015

 

9860

 

 

 

 

300 dpi Dots

 

0-3599

0-1199

 

 

 

 

 

B3. column

Distance (in dots) from the graphic image’s left edge to the

 

bitmap line. Use the previous table for values.

 

B4. algorithm

Coding method for bitmap data:

 

 

 

H

Hex Representation

 

 

 

R

Run Length Encoding

 

 

B5. data

Character string made up of hex or run length encoding. Do

 

not put spaces or any other character between the numbers.

 

Range:

0 - 2710 (0 - 100 for 9403).

 

 

Example

 

{B,39,56,H,"3FFFFFF0" p

 

 

Defines a bitmapped graphic field. The image begins 39 dots from the bottom and 56 dots from the left edge of the graphic area. Hex representation is used.

Creating Graphics 5-15

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Image 127
Paxar 9402, 9403 manual E a t i n g B i t m a p F i e l d s, B2. row, B3. column, B4. algorithm, B5. data