Setting an initial time code value

Use the following procedure.

RESET button

Z

1,2,3,4,5,6

1Set the CTL/TC to TC.

2Press the F6 (TCGSET) button.

The function menu display changes as follows.

TCG 00 : 00 : 00 : 00

SET SET EXIT

The first digit of the time code value (8 digits: hours, minutes, seconds, and frames) flashes.

To set all digits to zero

Press the RESET button.

3Press the F1 (T) or F2 (t) button to select the digit to be changed.

Pressing the F2 (t) button moves the flashing digit position to the right, and pressing the F1 (T) button moves the flashing digit position to the left.

4Turn the MULTI CONTROL knob or press the F3 (+)/F4 (–) button to change the value in the flashing digit position.

5Until all the digits are set as required, repeat steps 3 and 4.

6Press the F5 (SET) button.

When the RUN is set to FREE in function menu page 1, the time code value immediately starts advancing.

Setting the time code value to the real time

With the settings in function menu page 1 set as follows, carry out the procedure under the heading above, “Setting an initial time code value”. In steps 3 and 4, set the value slightly after the current time, then carry out step 6 at the instant the real time catches up with the setting.

TCG (F1): INT

TCG (F2): PRESET

RUN: FREE

DF: DF (525/60 mode only)

Setting a user bit value

The user bit values recorded on the time code track provide for eight hexadecimal digits, which can be used to hold the date, time, or other information.

Use the following procedure.

1Set the CTL/TC to UB.

2Carry out the procedure in steps 2 to 6 under the heading above, “Setting an initial time code value”.

You can set each digit to any hexadecimal value, represented by 0 to 9, and A to F.

Note

If any of the settings (to write a recording start mark) in item G03 of the shot mark operation menu are set to ON, then for 20 frames from each recording, assemble editing, or insert editing start, the user bits are overwritten with the shot mark data.

Playback and Recording 4 Chapter

Chapter 4 Recording and Playback

4-3