SOUND FIELD OPTIONS

What is a sound field

What really creates the rich, full tones of a live instrument are the multiple reflections from the walls of the room. In addition to making the sound “live”, these reflections enable us to tell where the player is situated, and the size and shape of the room in which we are sitting.

Elements of a sound field

In any environment, in addition to the direct sound coming straight to our ears from the player’s instrument, there are two distinct types of sound reflections that combine to make up the sound field:

Early reflections

Reflected sounds reach our ears extremely rapidly (50 ms – 100 ms after the direct sound), after reflecting from one surface only — for example, from the ceiling or a wall. Early reflections actually add clarity to the direct sound.

Reverberations

These are caused by reflections from more than one surface — walls, ceiling, the back of the room — so numerous that they merge together to form a continuous sonic “afterglow”. They are non-directional, and lessen the clarity of the direct sound.

Direct sound, early reflections and subsequent reverberation taken together help us to determine the subjective size and shape of the room, and it is this information that the digital sound field processor reproduces in order to create sound fields.

If you could create the appropriate early reflections and subsequent reverberations in your listening room, you would be able to create your own listening environment. The acoustics in your room could be changed to those of a concert hall, a dance floor, or virtually any size room at all. This ability to create sound fields at will is exactly what YAMAHA has done with the digital sound field processor.

Sound field parameters (Stereo/Surround)

Use to select and adjust sound field parameters.

Item

Features

Page

 

 

 

 

 

 

 

 

 

DSP Level

Adjusts the level of all the DSP effect sounds.

103

 

 

 

 

 

 

 

 

 

Init. Delay

Adjusts the apparent distance from the source sound.

103

 

 

 

 

 

 

 

 

 

Room Size

Adjusts the apparent size of the sound field.

103

 

 

 

 

 

 

 

 

 

Liveness

Adjusts the reflectivity of the virtual walls in the hall.

104

 

 

 

 

 

 

 

 

 

Dialogue Lift

Adjusts the height of the front and center channel sounds.

104

 

 

 

 

 

 

 

 

 

Rev. Time

Adjusts the apparent size of the acoustic environment.

104

 

 

 

 

 

 

 

 

 

Rev. Delay

Adjusts the time difference between the beginning of the direct sound and the beginning

105

 

 

 

of the reverberation sound.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Rev. Level

Adjusts the volume of the reverberation sound.

105

 

 

 

 

ADDITIONAL INFORMATION

 

 

 

 

 

Sur. Delay

Adjusts the delay between the front (left, right and center) signals and the surround signals.

105

 

 

 

 

 

 

 

 

 

 

 

Initialize

Initializes the parameters of the sound field program.

105

 

 

 

 

 

 

 

 

 

Sur.Init.Delay

Adjusts the delay between the direct sound and the first reflection in the surround sound field.

105

 

 

 

 

 

 

 

 

 

Sur.Room Size

Adjusts the apparent size of the surround sound field.

105

 

 

 

 

 

 

 

 

 

Sur.Liveness

Adjusts the apparent reflectivity of the virtual walls in the surround sound field.

105

 

 

 

 

 

 

 

 

 

 

 

SB Init.Delay

Adjusts the delay between the direct sound and the first reflection in the surround back sound field.

105

 

 

 

 

English

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

101