Saitek Travel Chess manual Computer’s Move, Change Your Mind? Take Back

Models: Travel Chess

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evaluates your move. Two low tones are emitted if the move is considered bad.

e.Next, it is the computer’s turn, and the computer will start thinking about its move. Note that in the early stages of a game, the computer’s response is often virtually instanta- neous. This is because it is playing moves already stored in its openings library (see Section 2.9).

3.The Computer’s Move

When the computer is ready, it ‘beeps’ and displays the

from and to coordinates of its move, as shown in Figure 1-4. For an example of a move, see Figures 1-5a and b. Press the indicated piece down on its from square (E7, in this case), until you hear a ‘beep’ and the from side of the display changes to show the color and symbol for that piece. For a chart of the symbols, see Figure 1.

Next, press that same piece down on the second square in the display—the square the computer wants to move to (E5, here). Once you press E5, the display clears and you have completed the computer’s move! The display then indicates that it is once again your turn to move.

4. Change Your Mind? Take Back!

If you change your mind about a move, you can take it back. Press TAKE BACK while it is still your turn to move, and the display shows the to square. Press the piece down on that square. You now see the piece symbol and the square that piece came from. Press the piece down on the from square to finish the take-back. If the move taken back was a capture, the computer reminds you to put the captured piece back on the board by displaying the piece type and its square location. Press this piece down on the indicated square. To take back another move, press TAKE BACK again. You can take back up

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Saitek Travel Chess manual Computer’s Move, Change Your Mind? Take Back