Glossary

LFE 0.1 channel

This channel reproduces low-frequency signals. The frequency range of this channel is from 20 Hz to 120 Hz. This channel is counted as 0.1 because it only enforces a low-frequency range compared to the full-range reproduced by the other 5/6 channels in Dolby Digital or DTS 5.1/6.1-channel systems.

MP3

One of the audio compression methods used by MPEG. It employs the irreversible compression method, which achieves a high compression rate by thinning out the data of hardly audible part to the human ears. It is said to be capable of compressing the data quantity by about 1/11 (128 kbps) while maintaining a similar audio quality to music CD.

MPEG-4 AAC

An MPEG-4 audio standard. As it allows compression of data at a bit rate lower than that of MPEG-2 AAC, it is used among others for mobile telephones, portable audio players and other low- capacity devices requiring high sound quality.

In addition to the above types of devices, MPEG-4 AAC is also used to distribute contents on the Internet, and as such is supported by computers, media servers and many other devices.

Neo:6

Neo:6 decodes the conventional 2-channel sources for 6- channel playback by the specific decoder. It enables playback with the full-range channels with higher separation just like digital discrete signal playback. There are two modes available: “Music mode” for music sources and “Cinema mode” for movie sources.

Neural-THX Surround

“Neural-THX” Surround is taking surround sound to the next level. This revolutionary new technology delivers the rich envelopment and discrete image detail of surround sound in a format that is fully compatible with stereo. Neural-THX Surround reduces the bandwidth needed for broadcasters to deliver true, multi-channel surround presentations, and enables 7.1-channel support for gaming and movies. By unmasking the audio details, typically lost by other playback systems, audiences will experience the deep ambience and subtle details of movies, music and games. And with this technology being used by sound designers during content creation, as well as embedded into playback devices, Neural-THX Surround promises a listening experience that is true to the original mix. Neural-THX Surround has been chosen as the official surround sound broadcast format for XM Satellite Radio’s “XM HD Surround”, as well as other leading FM/HD radio stations worldwide. For additional information, please visit http://www.neuralsurround.com/.

PCM (Linear PCM)

Linear PCM is a signal format under which an analog audio signal is digitized, recorded and transmitted without using any compression. This is used as a method of recording CDs and DVD audio. The PCM system uses a technique for sampling the size of the analog signal per very small unit of time. Standing for “Pulse Code Modulation”, the analog signal is encoded as pulses and then modulated for recording.

Sampling frequency and number of

quantized bits

When digitizing an analog audio signal, the number of times the signal is sampled per second is called the sampling frequency, while the degree of fineness when converting the sound level into a numeric value is called the number of quantized bits. The range of rates that can be played back is determined based on the sampling rate, while the dynamic range representing the sound level difference is determined by the number of quantized bits. In principle, the higher the sampling frequency, the wider the range of frequencies that can be played back, and the higher the number of quantized bits, the more finely the sound level can be reproduced.

SRS CS II (SRS Circle Surround II™)

SRS CS II (SRS Circle Surround II) is a high-performance

6.1channel matrix surround sound decoding system. It is the next-generation of the original SRS Circle Surround technology, incorporating powerful industry-first features including the dialog clarity enhancement technology and added cinema-like bass to the front channels and subwoofer.

S-video signal

With the S-video signal system, the video signal normally transmitted using a pin cable is separated and transmitted as the Y signal for the luminance and the C signal for the chrominance through the S-video cable. Using the

S VIDEO jack eliminates video signal transmission loss and allows recording and playback of even more beautiful images.

WAV

Windows standard audio file format, which defines the method of recording the digital data obtained by converting audio signals. It does not specify the compression (coding) method so a desired compression method can be used with it. By default, it is compatible with the PCM method (no compression) and some compression methods including the ADPCM method.

WMA

An audio compression method developed by Microsoft Corporation. It employs the irreversible compression method, which achieves a high compression rate by thinning out the data of hardly audible part to the human ears. It is said to be capable of compressing the data quantity by about 1/22 (64 kbps) while maintaining a similar audio quality to music CD.

“x.v.Color”

A color space standard supported by HDMI version 1.3. It is a more extensive color space than sRGB, and allows the expression of colors that could not be expressed before. While remaining compatible with the color gamut of sRGB standards, “x.v.Color” expands the color space and can thus produce more vivid, natural images. It is particularly effective for still pictures and computer graphics.

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